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Searched refs:getSamplerUniformRange (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DProgram.h284 const RangeUI &getSamplerUniformRange() const { return mExecutable->getSamplerUniformRange(); } in getSamplerUniformRange() function
DProgramExecutable.cpp662 stream->writeInt(getSamplerUniformRange().low()); in save()
663 stream->writeInt(getSamplerUniformRange().high()); in save()
1747 auto getSamplerRange = [](const ProgramState &state) { return state.getSamplerUniformRange(); }; in copyUniformsFromProgramMap()
DProgramExecutable.h234 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; } in getSamplerUniformRange() function
DProgram.cpp3278 for (unsigned int samplerIndex : mState.mExecutable->getSamplerUniformRange()) in setUniformValuesFromBindingQualifiers()
/external/angle/src/libANGLE/renderer/vulkan/
Dspv_utils.cpp826 const gl::RangeUI &samplerUniformRange = programExecutable.getSamplerUniformRange(); in AssignTextureBindings()