Searched refs:getSamplerUniformRange (Results 1 – 5 of 5) sorted by relevance
284 const RangeUI &getSamplerUniformRange() const { return mExecutable->getSamplerUniformRange(); } in getSamplerUniformRange() function
662 stream->writeInt(getSamplerUniformRange().low()); in save()663 stream->writeInt(getSamplerUniformRange().high()); in save()1747 auto getSamplerRange = [](const ProgramState &state) { return state.getSamplerUniformRange(); }; in copyUniformsFromProgramMap()
234 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; } in getSamplerUniformRange() function
3278 for (unsigned int samplerIndex : mState.mExecutable->getSamplerUniformRange()) in setUniformValuesFromBindingQualifiers()
826 const gl::RangeUI &samplerUniformRange = programExecutable.getSamplerUniformRange(); in AssignTextureBindings()