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Searched refs:getShaderCacheFilename (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkPrograms.cpp411 FILE* f = fopen(commandLine.getShaderCacheFilename(), "wb"); in shaderCacheFirstRunCheck()
418 FILE* file = fopen(commandLine.getShaderCacheFilename(), "rb"); in shaderCacheFirstRunCheck()
670 res = shadercacheLoad(cachekey, commandLine.getShaderCacheFilename(), hash); in buildProgram()
721 shadercacheSave(res, cachekey, commandLine.getShaderCacheFilename(), hash); in buildProgram()
758 res = shadercacheLoad(cachekey, commandLine.getShaderCacheFilename(), hash); in buildProgram()
810 shadercacheSave(res, cachekey, commandLine.getShaderCacheFilename(), hash); in buildProgram()
844 res = shadercacheLoad(cachekey, commandLine.getShaderCacheFilename(), hash); in assembleProgram()
875 shadercacheSave(res, cachekey, commandLine.getShaderCacheFilename(), hash); in assembleProgram()
/external/deqp/framework/common/
DtcuCommandLine.hpp245 const char* getShaderCacheFilename (void) const;
DtcuCommandLine.cpp975 const char* CommandLine::getShaderCacheFilename (void) const { return m_cmdLine.getOption<opt:… in getShaderCacheFilename() function in tcu::CommandLine