Searched refs:getShaderPrecisionFormat (Results 1 – 25 of 26) sorted by relevance
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 74 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES30Direct.inl | 124 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES20.inl | 74 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
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D | glwInitES31Direct.inl | 146 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES32Direct.inl | 169 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES30.inl | 124 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
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D | glwInitES31.inl | 146 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
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D | glwFunctions.inl | 352 glGetShaderPrecisionFormatFunc getShaderPrecisionFormat; variable
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D | glwInitES32.inl | 169 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
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D | glwInitGL41.inl | 182 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
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D | glwInitGL42.inl | 190 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
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D | glwInitGL43.inl | 212 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
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D | glwInitGL44.inl | 221 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
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D | glwInitGL46.inl | 265 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
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D | glwInitGL45.inl | 265 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
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D | glwImpl.inl | 2780 gl->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 146 dst->getShaderPrecisionFormat = src.getShaderPrecisionFormat;
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/external/angle/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 82 void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, \
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D | Context.cpp | 7070 void Context::getShaderPrecisionFormat(GLenum shadertype, in getShaderPrecisionFormat() function in gl::Context
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 38 ASSIGN("glGetShaderPrecisionFormat", getShaderPrecisionFormat); in initProcsDesktopGL() 1674 ASSIGN("glGetShaderPrecisionFormat", getShaderPrecisionFormat); in initProcsDesktopGL() 2361 ASSIGN("glGetShaderPrecisionFormat", getShaderPrecisionFormat); in initProcsGLES() 2867 getShaderPrecisionFormat = &glGetShaderPrecisionFormatNULL; in initProcsDesktopGLNULL() 4501 getShaderPrecisionFormat = &glGetShaderPrecisionFormatNULL; in initProcsDesktopGLNULL() 5187 getShaderPrecisionFormat = &glGetShaderPrecisionFormatNULL; in initProcsGLESNULL()
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D | DispatchTableGL_autogen.h | 470 PFNGLGETSHADERPRECISIONFORMATPROC getShaderPrecisionFormat = nullptr; variable
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D | renderergl_utils.cpp | 701 functions->getShaderPrecisionFormat(shaderType, precisionType, precision.range.data(), in QueryTypePrecision()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 352 gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat;
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 2091 context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); in GL_GetShaderPrecisionFormat()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 405 gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL, &range[0], &precision); in getGLSLUintBits()
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