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Searched refs:getShaderPrecisionFormat (Results 1 – 25 of 26) sorted by relevance

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/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl74 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
DglwInitES30Direct.inl124 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
DglwInitES20.inl74 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
DglwInitES31Direct.inl146 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
DglwInitES32Direct.inl169 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
DglwInitES30.inl124 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
DglwInitES31.inl146 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
DglwFunctions.inl352 glGetShaderPrecisionFormatFunc getShaderPrecisionFormat; variable
DglwInitES32.inl169 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
DglwInitGL41.inl182 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecis…
DglwInitGL42.inl190 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
DglwInitGL43.inl212 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
DglwInitGL44.inl221 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
DglwInitGL46.inl265 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
DglwInitGL45.inl265 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPr…
DglwImpl.inl2780 gl->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl146 dst->getShaderPrecisionFormat = src.getShaderPrecisionFormat;
/external/angle/src/libANGLE/
DContext_gles_2_0_autogen.h82 void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, \
DContext.cpp7070 void Context::getShaderPrecisionFormat(GLenum shadertype, in getShaderPrecisionFormat() function in gl::Context
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp38 ASSIGN("glGetShaderPrecisionFormat", getShaderPrecisionFormat); in initProcsDesktopGL()
1674 ASSIGN("glGetShaderPrecisionFormat", getShaderPrecisionFormat); in initProcsDesktopGL()
2361 ASSIGN("glGetShaderPrecisionFormat", getShaderPrecisionFormat); in initProcsGLES()
2867 getShaderPrecisionFormat = &glGetShaderPrecisionFormatNULL; in initProcsDesktopGLNULL()
4501 getShaderPrecisionFormat = &glGetShaderPrecisionFormatNULL; in initProcsDesktopGLNULL()
5187 getShaderPrecisionFormat = &glGetShaderPrecisionFormatNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h470 PFNGLGETSHADERPRECISIONFORMATPROC getShaderPrecisionFormat = nullptr; variable
Drenderergl_utils.cpp701 functions->getShaderPrecisionFormat(shaderType, precisionType, precision.range.data(), in QueryTypePrecision()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl352 gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat;
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp2091 context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); in GL_GetShaderPrecisionFormat()
/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp405 gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL, &range[0], &precision); in getGLSLUintBits()

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