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Searched refs:getTextureByTarget (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DContext.cpp1768 Texture *Context::getTextureByTarget(TextureTarget target) const in getTextureByTarget() function in gl::Context
2699 Texture *texture = getTextureByTarget(target); in getTexLevelParameteriv()
2718 Texture *texture = getTextureByTarget(target); in getTexLevelParameterfv()
4941 Texture *texture = getTextureByTarget(target); in copyTexImage2D()
4968 Texture *texture = getTextureByTarget(target); in copyTexSubImage2D()
4995 Texture *texture = getTextureByTarget(target); in copyTexSubImage3D()
5313 Texture *texture = getTextureByTarget(target); in texImage2D()
5349 Texture *texture = getTextureByTarget(target); in texImage3D()
5389 Texture *texture = getTextureByTarget(target); in texSubImage2D()
5433 Texture *texture = getTextureByTarget(target); in texSubImage3D()
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DContext.h511 Texture *getTextureByTarget(TextureTarget target) const;
DvalidationESEXT.cpp283 Texture *texture = context->getTextureByTarget(target); in ValidateGetTexImageANGLE()
318 Texture *texture = context->getTextureByTarget(target); in ValidateGetCompressedTexImageANGLE()
DvalidationES3.cpp2950 if (context->getTextureByTarget(target)->isCompressedFormatEmulated(context, target, level)) in ValidateCompressedTexSubImage3D()