Searched refs:getTextureByTarget (Results 1 – 4 of 4) sorted by relevance
1768 Texture *Context::getTextureByTarget(TextureTarget target) const in getTextureByTarget() function in gl::Context2699 Texture *texture = getTextureByTarget(target); in getTexLevelParameteriv()2718 Texture *texture = getTextureByTarget(target); in getTexLevelParameterfv()4941 Texture *texture = getTextureByTarget(target); in copyTexImage2D()4968 Texture *texture = getTextureByTarget(target); in copyTexSubImage2D()4995 Texture *texture = getTextureByTarget(target); in copyTexSubImage3D()5313 Texture *texture = getTextureByTarget(target); in texImage2D()5349 Texture *texture = getTextureByTarget(target); in texImage3D()5389 Texture *texture = getTextureByTarget(target); in texSubImage2D()5433 Texture *texture = getTextureByTarget(target); in texSubImage3D()[all …]
511 Texture *getTextureByTarget(TextureTarget target) const;
283 Texture *texture = context->getTextureByTarget(target); in ValidateGetTexImageANGLE()318 Texture *texture = context->getTextureByTarget(target); in ValidateGetCompressedTexImageANGLE()
2950 if (context->getTextureByTarget(target)->isCompressedFormatEmulated(context, target, level)) in ValidateCompressedTexSubImage3D()