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Searched refs:getUniformBufferDescriptorType (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h208 VkDescriptorType getUniformBufferDescriptorType() const { return mUniformBufferDescriptorType; } in getUniformBufferDescriptorType() function
DProgramExecutableVk.cpp1087 mVariableInfoMap, glExecutable.getUniformBlocks(), getUniformBufferDescriptorType()); in initializeWriteDescriptorDesc()
DContextVk.cpp2692 executableVk.getUniformBufferDescriptorType(), limits.maxUniformBufferRange, in handleDirtyShaderResourcesImpl()
2783 static_cast<uint32_t>(blockIndex), executableVk.getUniformBufferDescriptorType(), in handleDirtyUniformBuffersImpl()
6202 executableVk->getUniformBufferDescriptorType(), sharedCacheKey); in updateShaderResourcesWithSharedCacheKey()