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Searched refs:getUniformRegister (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h71 unsigned int getUniformRegister(const std::string &uniformName) const;
DShaderD3D.cpp170 unsigned int ShaderD3D::getUniformRegister(const std::string &uniformName) const in getUniformRegister() function in rx::ShaderD3D
DProgramD3D.cpp2723 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name); in defineUniformBase()
2884 shaderD3D->getUniformRegister(baseName) + registerOffset; in assignSamplerRegisters()
2945 computeShaderD3D->getUniformRegister(atomicBinding.first); in assignAllAtomicCounterRegisters()
2981 computeShaderD3D->getUniformRegister(baseName) + registerOffset; in assignImageRegisters()