Searched refs:getVertexExecutableForCachedInputLayout (Results 1 – 6 of 6) sorted by relevance
| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | InputLayoutCache.cpp | 294 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(context11, &shader, nullptr)); in createInputLayout()
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| D | Context11.cpp | 983 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(this, &vertexExe, &infoLog)); in triggerDrawCallProgramRecompilation()
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| D | StateManager11.cpp | 3003 ANGLE_TRY(mProgramD3D->getVertexExecutableForCachedInputLayout(context11, &vertexExe, nullptr)); in syncProgram()
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | ProgramD3D.h | 230 angle::Result getVertexExecutableForCachedInputLayout(d3d::Context *context,
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| D | ProgramD3D.cpp | 1613 angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout( in getVertexExecutableForCachedInputLayout() function in rx::ProgramD3D 1727 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog)); in run()
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Renderer9.cpp | 1800 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(contextD3D, &vertexExe, nullptr)); in applyShaders()
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