Searched refs:getVertexExecutableForCachedInputLayout (Results  1 – 6 of 6) sorted by relevance
| /external/angle/src/libANGLE/renderer/d3d/d3d11/ | 
| D | InputLayoutCache.cpp | 294     ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(context11, &shader, nullptr));  in createInputLayout()
  | 
| D | Context11.cpp | 983         ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(this, &vertexExe, &infoLog));  in triggerDrawCallProgramRecompilation()
  | 
| D | StateManager11.cpp | 3003     ANGLE_TRY(mProgramD3D->getVertexExecutableForCachedInputLayout(context11, &vertexExe, nullptr));  in syncProgram()
  | 
| /external/angle/src/libANGLE/renderer/d3d/ | 
| D | ProgramD3D.h | 230     angle::Result getVertexExecutableForCachedInputLayout(d3d::Context *context,
  | 
| D | ProgramD3D.cpp | 1613 angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(  in getVertexExecutableForCachedInputLayout()  function in rx::ProgramD3D 1727         ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog));  in run()
  | 
| /external/angle/src/libANGLE/renderer/d3d/d3d9/ | 
| D | Renderer9.cpp | 1800     ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(contextD3D, &vertexExe, nullptr));  in applyShaders()
  |