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Searched refs:getWindowHeight (Results 1 – 25 of 86) sorted by relevance

1234

/external/angle/src/tests/gl_tests/
DMipmapTest.cpp187 createRGBInitData(getWindowWidth(), getWindowHeight(), 0, 0, 255); // Blue in testSetUp()
189 createRGBInitData(getWindowWidth(), getWindowHeight(), 255, 255, 255); // White in testSetUp()
191 createRGBInitData((getWindowWidth() / 2), (getWindowHeight() / 2), 0, 255, 0); // Green in testSetUp()
193 createRGBInitData((getWindowWidth() / 4), (getWindowHeight() / 4), 255, 0, 0); // Red in testSetUp()
200 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in testSetUp()
205 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in testSetUp()
465 const int h = getWindowHeight() - 1; in verifyAllMips()
659 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P()
670 clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight()); in TEST_P()
671 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P()
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DViewportTest.cpp45 glScissor(0, getWindowHeight() / 2, getWindowWidth(), getWindowHeight() / 2); in runScissoredTest()
119 if (0 <= x && x < getWindowWidth() && 0 <= y && y < getWindowHeight()) in checkPixel()
140 glScissor(0, 0, getWindowWidth(), getWindowHeight()); in testSetUp()
141 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in testSetUp()
153 glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); in TEST_P()
162 glViewport(getWindowWidth() * 3 / 8, getWindowHeight() * 3 / 8, getWindowWidth() / 4, in TEST_P()
163 getWindowHeight() / 4); in TEST_P()
172 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P()
181 glViewport(-getWindowWidth() / 2, getWindowHeight() / 2, getWindowWidth(), getWindowHeight()); in TEST_P()
190 glViewport(0, 0, getWindowWidth() * 2, getWindowHeight() * 2); in TEST_P()
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DClipDistanceTest.cpp248 GLuint height = getWindowHeight(); in TEST_P()
255 height = getWindowHeight(); in TEST_P()
272 height = getWindowHeight(); in TEST_P()
279 height = getWindowHeight(); in TEST_P()
290 height = getWindowHeight(); in TEST_P()
338 GLuint height = getWindowHeight(); in TEST_P()
345 height = getWindowHeight(); in TEST_P()
362 height = getWindowHeight(); in TEST_P()
369 height = getWindowHeight(); in TEST_P()
380 height = getWindowHeight(); in TEST_P()
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DBlitFramebufferANGLETest.cpp95 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp()
99 getWindowHeight()); in testSetUp()
113 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() / 2, getWindowHeight() / 2, 0, in testSetUp()
119 getWindowHeight() / 2); in testSetUp()
132 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp()
144 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in testSetUp()
156 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() * 2, getWindowHeight() * 2, 0, in testSetUp()
171 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp()
176 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp()
191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in testSetUp()
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DBPTCCompressedTextureTest.cpp121 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P()
123 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P()
143 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P()
145 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P()
192 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P()
194 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P()
296 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P()
298 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P()
321 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P()
323 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P()
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DDrawBuffersTest.cpp68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setupTest()
195 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, color) in verifyAttachment2DColor()
215 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index)); in verifyAttachment3DOES()
221 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index)); in verifyAttachmentLayer()
410 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P()
415 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P()
500 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P()
505 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P()
632 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P()
661 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, 127, 127, 127, 255, 1); in TEST_P()
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DMaxTextureSizeTest.cpp124 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in TEST_P()
125 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in TEST_P()
127 for (int y = 1; y < getWindowHeight(); y++) in TEST_P()
196 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in TEST_P()
197 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in TEST_P()
199 for (int y = 1; y < getWindowHeight(); y++) in TEST_P()
265 glBlitFramebufferANGLE(0, 0, textureWidth - 1, getWindowHeight() - 1, 0, 0, in TEST_P()
266 textureWidth - 1, getWindowHeight() - 1, GL_COLOR_BUFFER_BIT, in TEST_P()
271 EXPECT_PIXEL_EQ(textureWidth / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P()
272 EXPECT_PIXEL_EQ(textureWidth + 10, getWindowHeight() / 2, clearRed, clearGreen, clearBlue, in TEST_P()
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DPbufferTest.cpp161 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P()
177 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P()
215 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P()
230 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P()
258 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P()
340 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P()
355 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kLinearColor[0], kLinearColor[1], in TEST_P()
413 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P()
424 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kLinearColor[0], kLinearColor[1], in TEST_P()
432 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kSrgbColor[0], kSrgbColor[1], in TEST_P()
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DPixmapTest.cpp127 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P()
143 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P()
186 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P()
201 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P()
241 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P()
246 std::vector<unsigned int> pixelData(getWindowWidth() * getWindowHeight(), pixelValue); in TEST_P()
247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P()
258 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P()
DDepthStencilTest.cpp38 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in testSetUp()
48 getWindowHeight()); in testSetUp()
64 getWindowHeight()); in testSetUp()
111 const int height = getWindowHeight(); in ensureColor()
161 const int h = getWindowHeight(); in prepareSingleEmulatedWithPacked()
278 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, getWindowWidth(), getWindowHeight(), 0); in TEST_P()
365 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
373 getWindowHeight()); in TEST_P()
459 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, getWindowWidth(), getWindowHeight(), 0, in TEST_P()
471 getWindowHeight()); in TEST_P()
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DWEBGLVideoTextureTest.cpp82 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
131 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
199 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
201 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::green); in TEST_P()
203 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
248 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
DIndexBufferOffsetTest.cpp385 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P()
388 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P()
428 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P()
431 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P()
465 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P()
467 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P()
501 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P()
538 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P()
567 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P()
570 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P()
DRenderbufferMultisampleTest.cpp210 getWindowHeight()); in TEST_P()
220 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
239 glBlitFramebuffer(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), in TEST_P()
240 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
244 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, in TEST_P()
DClearTest.cpp296 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in testSetUp()
306 getWindowHeight()); in testSetUp()
322 getWindowHeight()); in testSetUp()
466 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P()
505 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P()
526 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P()
534 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::magenta); in TEST_P()
545 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P()
1401 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
1420 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
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DLineLoopTest.cpp48 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in checkPixels()
49 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in checkPixels()
54 for (int y = 0; y < getWindowHeight(); y++) in checkPixels()
420 std::vector<GLColor> expectedPixels(getWindowWidth() * getWindowHeight()); in TEST_P()
421 std::vector<GLColor> renderedPixels(getWindowWidth() * getWindowHeight()); in TEST_P()
440 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
469 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
472 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P()
DIncompleteTextureTest.cpp81 getWindowHeight()); in setupFramebuffer()
87 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in setupFramebuffer()
186 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - greenTextureSize, getWindowHeight() - greenTextureSize, in TEST_P()
338 const int height = getWindowHeight() - 1; in TEST_P()
392 const int height = getWindowHeight() - 1; in TEST_P()
450 const int height = getWindowHeight() - 1; in TEST_P()
DS3TCTextureSizesTest.cpp93 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P()
98 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P()
103 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P()
108 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(123, 0, 0, 255)); in TEST_P()
DBlendIntegerTest.cpp70 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, getWindowWidth(), getWindowHeight()); in runTest()
148 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT()
155 getWindowWidth(), getWindowHeight()); in runTestMRT()
161 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT()
DDepthStencilFormatsTest.cpp494 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH32F_STENCIL8, getWindowWidth(), getWindowHeight(), 0, in TEST_P()
500 getWindowHeight()); in TEST_P()
918 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
923 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, getWindowWidth(), getWindowHeight()); in TEST_P()
978 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P()
984 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P()
990 std::vector<GLuint> depthStencilData(getWindowWidth() * getWindowHeight(), 0x7fffffA9); in TEST_P()
993 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, getWindowWidth(), getWindowHeight(), 0, in TEST_P()
1032 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
1045 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
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DSimpleOperationTest.cpp224 glScissor(getWindowWidth() / 4, getWindowHeight() / 4, getWindowWidth() / 2, in TEST_P()
225 getWindowHeight() / 2); in TEST_P()
236 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::green); in TEST_P()
375 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P()
411 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P()
453 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P()
478 const auto centerY = getWindowHeight() / 2; in TEST_P()
498 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in testSetUp()
524 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in readPixels()
891 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::yellow); in TEST_P()
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DDrawElementsTest.cpp201 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() - 1, GLColor::red); in TEST_P()
202 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P()
212 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() - 1, GLColor::blue); in TEST_P()
213 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::blue); in TEST_P()
606 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 2, GLColor::red); in TEST_P()
631 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 2, GLColor::green); in TEST_P()
646 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 2, GLColor::blue); in TEST_P()
DProvokingVertexTest.cpp87 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32I, getWindowWidth(), getWindowHeight()); in testSetUp()
281 std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight() * 4, 0); in TEST_P()
282 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA_INTEGER, GL_INT, in TEST_P()
299 static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); in TEST_P()
330 std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight() * 4, 0); in TEST_P()
331 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA_INTEGER, GL_INT, in TEST_P()
355 static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); in TEST_P()
DD3DImageFormatConversionTest.cpp113 EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); in runTest()
115 EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); in runTest()
/external/deqp/external/openglcts/modules/gles31/
Des31cDrawIndirectTests.cpp229 int getWindowHeight() in getWindowHeight() function in glcts::__anon5a8745280111::DrawIndirectBase
237 height = std::min(getWindowHeight(), 4 * 16384 / width); // Height is 4 if width is capped in getDataSize()
600 float rasterSizeY = 2.0f / static_cast<float>(getWindowHeight()); in PointsGen()
624 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LinesGen()
635 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LinesAdjacencyGen()
648 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LineStripAdjacencyGen()
709 float jigY = 0.5f / getWindowHeight(); in TrianglesAdjacencyGen()
743 float jigY = 0.5f / getWindowHeight(); in TriangleStripAdjacencyGen()
2064 CColorArray bufferRef(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.1f, 0.2f, 0.3f, 1.0f)); in Run()
2065 CColorArray bufferTest(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.0f)); in Run()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttribBindingTests.cpp81 int getWindowHeight() in getWindowHeight() function in gl4cts::__anonf72631160111::VertexAttribBindingBase
351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run()
352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
353 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run()
359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
360 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0)… in Run()
3114 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run()
3115 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
3116 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run()
3128 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
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