/external/angle/src/tests/gl_tests/ |
D | MipmapTest.cpp | 187 createRGBInitData(getWindowWidth(), getWindowHeight(), 0, 0, 255); // Blue in testSetUp() 189 createRGBInitData(getWindowWidth(), getWindowHeight(), 255, 255, 255); // White in testSetUp() 191 createRGBInitData((getWindowWidth() / 2), (getWindowHeight() / 2), 0, 255, 0); // Green in testSetUp() 193 createRGBInitData((getWindowWidth() / 4), (getWindowHeight() / 4), 255, 0, 0); // Red in testSetUp() 200 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in testSetUp() 205 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in testSetUp() 465 const int h = getWindowHeight() - 1; in verifyAllMips() 659 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P() 670 clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight()); in TEST_P() 671 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P() [all …]
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D | ViewportTest.cpp | 45 glScissor(0, getWindowHeight() / 2, getWindowWidth(), getWindowHeight() / 2); in runScissoredTest() 119 if (0 <= x && x < getWindowWidth() && 0 <= y && y < getWindowHeight()) in checkPixel() 140 glScissor(0, 0, getWindowWidth(), getWindowHeight()); in testSetUp() 141 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in testSetUp() 153 glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); in TEST_P() 162 glViewport(getWindowWidth() * 3 / 8, getWindowHeight() * 3 / 8, getWindowWidth() / 4, in TEST_P() 163 getWindowHeight() / 4); in TEST_P() 172 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 181 glViewport(-getWindowWidth() / 2, getWindowHeight() / 2, getWindowWidth(), getWindowHeight()); in TEST_P() 190 glViewport(0, 0, getWindowWidth() * 2, getWindowHeight() * 2); in TEST_P() [all …]
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D | ClipDistanceTest.cpp | 248 GLuint height = getWindowHeight(); in TEST_P() 255 height = getWindowHeight(); in TEST_P() 272 height = getWindowHeight(); in TEST_P() 279 height = getWindowHeight(); in TEST_P() 290 height = getWindowHeight(); in TEST_P() 338 GLuint height = getWindowHeight(); in TEST_P() 345 height = getWindowHeight(); in TEST_P() 362 height = getWindowHeight(); in TEST_P() 369 height = getWindowHeight(); in TEST_P() 380 height = getWindowHeight(); in TEST_P() [all …]
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D | BlitFramebufferANGLETest.cpp | 95 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp() 99 getWindowHeight()); in testSetUp() 113 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() / 2, getWindowHeight() / 2, 0, in testSetUp() 119 getWindowHeight() / 2); in testSetUp() 132 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp() 144 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in testSetUp() 156 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() * 2, getWindowHeight() * 2, 0, in testSetUp() 171 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp() 176 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp() 191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in testSetUp() [all …]
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D | BPTCCompressedTextureTest.cpp | 121 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 123 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 143 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 145 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 192 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 194 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 296 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 298 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 321 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 323 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() [all …]
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D | DrawBuffersTest.cpp | 68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setupTest() 195 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, color) in verifyAttachment2DColor() 215 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index)); in verifyAttachment3DOES() 221 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index)); in verifyAttachmentLayer() 410 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P() 415 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P() 500 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P() 505 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P() 632 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 661 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, 127, 127, 127, 255, 1); in TEST_P() [all …]
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D | MaxTextureSizeTest.cpp | 124 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in TEST_P() 125 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in TEST_P() 127 for (int y = 1; y < getWindowHeight(); y++) in TEST_P() 196 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in TEST_P() 197 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in TEST_P() 199 for (int y = 1; y < getWindowHeight(); y++) in TEST_P() 265 glBlitFramebufferANGLE(0, 0, textureWidth - 1, getWindowHeight() - 1, 0, 0, in TEST_P() 266 textureWidth - 1, getWindowHeight() - 1, GL_COLOR_BUFFER_BIT, in TEST_P() 271 EXPECT_PIXEL_EQ(textureWidth / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 272 EXPECT_PIXEL_EQ(textureWidth + 10, getWindowHeight() / 2, clearRed, clearGreen, clearBlue, in TEST_P() [all …]
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D | PbufferTest.cpp | 161 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P() 177 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 215 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 230 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P() 258 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 340 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 355 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kLinearColor[0], kLinearColor[1], in TEST_P() 413 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 424 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kLinearColor[0], kLinearColor[1], in TEST_P() 432 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kSrgbColor[0], kSrgbColor[1], in TEST_P() [all …]
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D | PixmapTest.cpp | 127 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 143 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 186 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 201 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P() 241 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 246 std::vector<unsigned int> pixelData(getWindowWidth() * getWindowHeight(), pixelValue); in TEST_P() 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 258 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P()
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D | DepthStencilTest.cpp | 38 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in testSetUp() 48 getWindowHeight()); in testSetUp() 64 getWindowHeight()); in testSetUp() 111 const int height = getWindowHeight(); in ensureColor() 161 const int h = getWindowHeight(); in prepareSingleEmulatedWithPacked() 278 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, getWindowWidth(), getWindowHeight(), 0); in TEST_P() 365 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 373 getWindowHeight()); in TEST_P() 459 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, getWindowWidth(), getWindowHeight(), 0, in TEST_P() 471 getWindowHeight()); in TEST_P() [all …]
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D | WEBGLVideoTextureTest.cpp | 82 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 131 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 199 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 201 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::green); in TEST_P() 203 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 248 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
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D | IndexBufferOffsetTest.cpp | 385 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P() 388 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P() 428 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P() 431 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P() 465 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P() 467 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P() 501 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P() 538 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P() 567 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P() 570 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P()
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D | RenderbufferMultisampleTest.cpp | 210 getWindowHeight()); in TEST_P() 220 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 239 glBlitFramebuffer(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), in TEST_P() 240 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 244 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, in TEST_P()
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D | ClearTest.cpp | 296 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in testSetUp() 306 getWindowHeight()); in testSetUp() 322 getWindowHeight()); in testSetUp() 466 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 505 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 526 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P() 534 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::magenta); in TEST_P() 545 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P() 1401 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1420 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() [all …]
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D | LineLoopTest.cpp | 48 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in checkPixels() 49 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in checkPixels() 54 for (int y = 0; y < getWindowHeight(); y++) in checkPixels() 420 std::vector<GLColor> expectedPixels(getWindowWidth() * getWindowHeight()); in TEST_P() 421 std::vector<GLColor> renderedPixels(getWindowWidth() * getWindowHeight()); in TEST_P() 440 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 469 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 472 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P()
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D | IncompleteTextureTest.cpp | 81 getWindowHeight()); in setupFramebuffer() 87 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in setupFramebuffer() 186 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - greenTextureSize, getWindowHeight() - greenTextureSize, in TEST_P() 338 const int height = getWindowHeight() - 1; in TEST_P() 392 const int height = getWindowHeight() - 1; in TEST_P() 450 const int height = getWindowHeight() - 1; in TEST_P()
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D | S3TCTextureSizesTest.cpp | 93 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P() 98 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P() 103 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P() 108 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(123, 0, 0, 255)); in TEST_P()
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D | BlendIntegerTest.cpp | 70 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, getWindowWidth(), getWindowHeight()); in runTest() 148 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT() 155 getWindowWidth(), getWindowHeight()); in runTestMRT() 161 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT()
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D | DepthStencilFormatsTest.cpp | 494 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH32F_STENCIL8, getWindowWidth(), getWindowHeight(), 0, in TEST_P() 500 getWindowHeight()); in TEST_P() 918 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 923 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, getWindowWidth(), getWindowHeight()); in TEST_P() 978 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 984 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 990 std::vector<GLuint> depthStencilData(getWindowWidth() * getWindowHeight(), 0x7fffffA9); in TEST_P() 993 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, getWindowWidth(), getWindowHeight(), 0, in TEST_P() 1032 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 1045 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() [all …]
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D | SimpleOperationTest.cpp | 224 glScissor(getWindowWidth() / 4, getWindowHeight() / 4, getWindowWidth() / 2, in TEST_P() 225 getWindowHeight() / 2); in TEST_P() 236 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::green); in TEST_P() 375 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P() 411 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P() 453 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P() 478 const auto centerY = getWindowHeight() / 2; in TEST_P() 498 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in testSetUp() 524 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in readPixels() 891 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::yellow); in TEST_P() [all …]
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D | DrawElementsTest.cpp | 201 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() - 1, GLColor::red); in TEST_P() 202 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P() 212 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() - 1, GLColor::blue); in TEST_P() 213 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::blue); in TEST_P() 606 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 2, GLColor::red); in TEST_P() 631 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 2, GLColor::green); in TEST_P() 646 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 2, GLColor::blue); in TEST_P()
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D | ProvokingVertexTest.cpp | 87 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32I, getWindowWidth(), getWindowHeight()); in testSetUp() 281 std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight() * 4, 0); in TEST_P() 282 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA_INTEGER, GL_INT, in TEST_P() 299 static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); in TEST_P() 330 std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight() * 4, 0); in TEST_P() 331 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA_INTEGER, GL_INT, in TEST_P() 355 static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); in TEST_P()
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D | D3DImageFormatConversionTest.cpp | 113 EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); in runTest() 115 EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); in runTest()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cDrawIndirectTests.cpp | 229 int getWindowHeight() in getWindowHeight() function in glcts::__anon5a8745280111::DrawIndirectBase 237 height = std::min(getWindowHeight(), 4 * 16384 / width); // Height is 4 if width is capped in getDataSize() 600 float rasterSizeY = 2.0f / static_cast<float>(getWindowHeight()); in PointsGen() 624 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LinesGen() 635 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LinesAdjacencyGen() 648 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LineStripAdjacencyGen() 709 float jigY = 0.5f / getWindowHeight(); in TrianglesAdjacencyGen() 743 float jigY = 0.5f / getWindowHeight(); in TriangleStripAdjacencyGen() 2064 CColorArray bufferRef(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.1f, 0.2f, 0.3f, 1.0f)); in Run() 2065 CColorArray bufferTest(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.0f)); in Run() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cVertexAttribBindingTests.cpp | 81 int getWindowHeight() in getWindowHeight() function in gl4cts::__anonf72631160111::VertexAttribBindingBase 351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run() 352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 353 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run() 359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 360 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0)… in Run() 3114 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run() 3115 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 3116 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run() 3128 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() [all …]
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