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Searched refs:glAttachShader (Results 1 – 25 of 142) sorted by relevance

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/external/angle/src/tests/gl_tests/
DLinkAndRelinkTest.cpp77 glAttachShader(program, vs); in TEST_P()
80 glAttachShader(program, fs); in TEST_P()
237 glAttachShader(program, cs); in TEST_P()
331 glAttachShader(program, cs); in TEST_P()
358 glAttachShader(program, vs); in TEST_P()
361 glAttachShader(program, fs); in TEST_P()
399 glAttachShader(program, vs); in TEST_P()
402 glAttachShader(program, fs); in TEST_P()
431 glAttachShader(program, cs); in TEST_P()
DShaderBinaryTest.cpp140 glAttachShader(newProgram, vertShader); in TEST_P()
141 glAttachShader(newProgram, fragShader); in TEST_P()
239 glAttachShader(newProgram, vertShader); in TEST_P()
240 glAttachShader(newProgram, fragShader); in TEST_P()
272 glAttachShader(programRed, vertShader); in TEST_P()
273 glAttachShader(programRed, fragShaderRed); in TEST_P()
305 glAttachShader(programBlue, vertShader); in TEST_P()
306 glAttachShader(programBlue, fragShaderBlue); in TEST_P()
502 glAttachShader(newProgram, vertShader); in TEST_P()
503 glAttachShader(newProgram, geoShader); in TEST_P()
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DBlendFuncExtendedTest.cpp335 glAttachShader(program, shader); in createShaderProgram()
696 glAttachShader(program, vs); in TEST_P()
698 glAttachShader(program, fs); in TEST_P()
734 glAttachShader(program, vs); in TEST_P()
736 glAttachShader(program, fs); in TEST_P()
819 glAttachShader(program, vs); in TEST_P()
821 glAttachShader(program, fs); in TEST_P()
DGeometryShaderTest.cpp138 glAttachShader(programID, geometryShader); in TEST_P()
176 glAttachShader(programID, geometryShader); in TEST_P()
257 glAttachShader(program, vertexShader); in TEST_P()
258 glAttachShader(program, fragmentShader); in TEST_P()
259 glAttachShader(program, geometryShader); in TEST_P()
934 glAttachShader(programID, geometryShader); in TEST_P()
1693 glAttachShader(vertProg, vertShader); in TEST_P()
1707 glAttachShader(geomFragProg, geomShader); in TEST_P()
1708 glAttachShader(geomFragProg, fragShader); in TEST_P()
1734 glAttachShader(vertProg, vertShader); in TEST_P()
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DContextLostTest.cpp92 glAttachShader(program, vs); in TEST_P()
93 glAttachShader(program, fs); in TEST_P()
DParallelShaderCompileTest.cpp238 glAttachShader(mProgram, mVertexShader); in link()
239 glAttachShader(mProgram, mFragmentShader); in link()
322 glAttachShader(mProgram, mShader); in link()
DContextNoErrorTest.cpp129 glAttachShader(program, vs); in TEST_P()
130 glAttachShader(program, fs); in TEST_P()
DBindUniformLocationTest.cpp154 glAttachShader(mProgram, vs); in TEST_P()
156 glAttachShader(mProgram, fs); in TEST_P()
/external/angle/util/
Dshader_utils.cpp39 glAttachShader(program, vs); in CompileProgramInternal()
42 glAttachShader(program, fs); in CompileProgramInternal()
60 glAttachShader(program, tcs); in CompileProgramInternal()
76 glAttachShader(program, tes); in CompileProgramInternal()
93 glAttachShader(program, gs); in CompileProgramInternal()
338 glAttachShader(program, cs); in CompileComputeProgram()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp936 glAttachShader(shaderProg, shaderVert); in test()
937 glAttachShader(shaderProg, shaderFrag); in test()
1243 glAttachShader(program, shaderVert); in test()
1244 glAttachShader(program, shaderFrag); in test()
1344 glAttachShader(program, shaderVert); in test()
1345 glAttachShader(program, shaderFrag); in test()
1375 glAttachShader(program, shaderVert); in test()
1376 glAttachShader(program, shaderFrag); in test()
1423 glAttachShader(program, shaderVert); in test()
1427 glAttachShader(program, shaderFrag); in test()
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/external/angle/src/tests/capture_tests/expected/
DCapturedTest_MultiFrame_ES3_Vulkan_001.cpp54 glAttachShader(gShaderProgramMap[1], gShaderProgramMap[2]); in ReplayFrame2()
56 glAttachShader(gShaderProgramMap[1], gShaderProgramMap[3]); in ReplayFrame2()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h60 FNDEF(void, glAttachShader, (GLuint program, GLuint shader));
111 #define glAttachShader FNPTR(glAttachShader) macro
Dshader.c70 glAttachShader(program, shaderVertex); in createProgram()
79 glAttachShader(program, shaderFragment); in createProgram()
Dimportgl.c54 IMPORT_FUNC_GL(glAttachShader); in importGLInit()
/external/webrtc/sdk/android/api/org/webrtc/
DGlShader.java48 GLES20.glAttachShader(program, vertexShader); in GlShader()
49 GLES20.glAttachShader(program, fragmentShader); in GlShader()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp201 glAttachShader(shader1, shader1); in init()
206 glAttachShader(program, program); in init()
208 glAttachShader(shader1, program); in init()
213 glAttachShader(program, -1); in init()
215 glAttachShader(-1, shader1); in init()
217 glAttachShader(-1, -1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader1); in init()
226 glAttachShader(program, shader2); in init()
Des2fShaderStateQueryTests.cpp774 glAttachShader(shaderProg, shaderVert); in test()
775 glAttachShader(shaderProg, shaderFrag); in test()
986 glAttachShader(program, shaderVert); in test()
987 glAttachShader(program, shaderFrag); in test()
1054 glAttachShader(program, shaderVert); in test()
1055 glAttachShader(program, shaderFrag); in test()
1085 glAttachShader(program, shaderVert); in test()
1086 glAttachShader(program, shaderFrag); in test()
1133 glAttachShader(program, shaderVert); in test()
1137 glAttachShader(program, shaderFrag); in test()
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/external/libkmsxx/kmscube/
Dcube-gles2.cpp172 glAttachShader(program, vertex_shader); in GlScene()
173 glAttachShader(program, fragment_shader); in GlScene()
/external/deqp/modules/gles31/functional/
Des31fNegativeSSBOBlockTests.cpp422 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_matching()
423 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_matching()
526 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_shared_qualifier()
527 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_shared_qualifier()
Des31fProgramStateQueryTests.cpp413 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate()
414 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
435 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate()
436 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
/external/zstd/build/single_file_libs/examples/
Demscripten.c277 glAttachShader(progId, vertId); in main()
278 glAttachShader(progId, fragId); in main()
/external/angle/src/tests/perf_tests/
DLinkProgramPerfTest.cpp166 glAttachShader(program, vs); in drawBenchmark()
168 glAttachShader(program, fs); in drawBenchmark()
/external/deqp/framework/egl/
DegluStaticES20Library.inl7 { "glAttachShader", (deFunctionPtr)glAttachShader },
/external/webrtc/sdk/objc/components/renderer/opengl/
DRTCShader.mm76 glAttachShader(program, vertexShader);
77 glAttachShader(program, fragmentShader);
/external/deqp/external/openglcts/modules/gles31/
Des31cVertexAttribBindingTests.cpp364 glAttachShader(m_ppo, sh); in Run()
365 glAttachShader(m_ppo, fsh); in Run()
477 glAttachShader(m_po, sh); in Run()
478 glAttachShader(m_po, fsh); in Run()
1539 glAttachShader(m_po, sh); in Run()
1540 glAttachShader(m_po, fsh); in Run()
2470 glAttachShader(m_ppo, sh); in Run()
2471 glAttachShader(m_ppo, fsh); in Run()
2719 glAttachShader(m_po, sh); in Run()
2720 glAttachShader(m_po, fsh); in Run()
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