/external/angle/src/tests/gl_tests/ |
D | BlitFramebufferANGLETest.cpp | 89 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); in testSetUp() 109 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO); in testSetUp() 129 glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO); in testSetUp() 141 glBindFramebuffer(GL_FRAMEBUFFER, mDiffFormatFBO); in testSetUp() 153 glBindFramebuffer(GL_FRAMEBUFFER, mDiffSizeFBO); in testSetUp() 167 glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO); in testSetUp() 195 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAFBO); in testSetUp() 209 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAMultisampledFBO); in testSetUp() 225 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAFBO); in testSetUp() 239 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAMultisampledFBO); in testSetUp() [all …]
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D | SampleVariablesTest.cpp | 83 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 98 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 99 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 103 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 145 glBindFramebuffer(GL_FRAMEBUFFER, fboResolve); in TEST_P() 158 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 170 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P() 174 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 175 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboResolve); in TEST_P() 179 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboResolve); in TEST_P() [all …]
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D | FramebufferMultiviewTest.cpp | 106 glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); in initializeFBOs() 119 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); in initializeFBOs() 144 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); in getLayerColor() 170 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 224 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 248 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 269 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 285 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 293 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() [all …]
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D | FramebufferTest.cpp | 44 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkBitCount() 156 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in testSetUp() 336 glBindFramebuffer(GL_FRAMEBUFFER, incompleteFBO); in TEST_P() 347 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, completeFBO); in TEST_P() 363 glBindFramebuffer(GL_READ_FRAMEBUFFER, completeFBO); in TEST_P() 377 glBindFramebuffer(GL_FRAMEBUFFER, completeFBO); in TEST_P() 414 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 433 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 450 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 463 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() [all …]
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D | SRGBFramebufferTest.cpp | 98 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P() 139 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get()); in TEST_P() 150 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get()); in TEST_P() 156 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get()); in TEST_P() 160 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get()); in TEST_P() 183 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P() 221 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P() 263 glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer.get()); in TEST_P() 273 glBindFramebuffer(GL_FRAMEBUFFER, srcFramebuffer.get()); in TEST_P() 287 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFramebuffer); in TEST_P() [all …]
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D | ShaderMultisampleInterpolation.cpp | 116 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 124 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P() 128 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 129 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 132 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 187 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 195 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P() 199 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 200 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 203 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P()
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D | ClipControlTest.cpp | 171 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 222 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 261 glBindFramebuffer(GL_FRAMEBUFFER, readFb); in TEST_P() 272 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 344 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 355 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 405 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 417 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 464 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 505 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb); in TEST_P() [all …]
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D | MultisampleCompatibilityTest.cpp | 75 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 79 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw() 91 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw() 100 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 108 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify() 109 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mResolveFBO); in prepareForVerify() 114 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify() 121 glBindFramebuffer(GL_FRAMEBUFFER, 0); in cleanup() 306 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 309 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw() [all …]
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D | FramebufferFetchTest.cpp | 799 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in BasicTest() 822 glBindFramebuffer(GL_FRAMEBUFFER, 0); in BasicTest() 828 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in MultipleRenderTargetTest() 902 glBindFramebuffer(GL_FRAMEBUFFER, 0); in MultipleRenderTargetTest() 908 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in MultipleRenderTargetArrayTest() 956 glBindFramebuffer(GL_FRAMEBUFFER, 0); in MultipleRenderTargetArrayTest() 962 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in MultipleDrawTest() 989 glBindFramebuffer(GL_FRAMEBUFFER, 0); in MultipleDrawTest() 998 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in DrawNonFetchDrawFetchTest() 1055 glBindFramebuffer(GL_FRAMEBUFFER, 0); in DrawNonFetchDrawFetchTest() [all …]
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D | RobustResourceInitTest.cpp | 477 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 551 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels() 568 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels3D() 715 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 778 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 893 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 925 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 978 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1018 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1035 glBindFramebuffer(GL_READ_FRAMEBUFFER, msFBO); in TEST_P() [all …]
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D | ClearTest.cpp | 300 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in testSetUp() 316 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in testSetUp() 332 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in bindColorStencilFBO() 338 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in bindColorDepthFBO() 461 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P() 501 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P() 540 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P() 577 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P() 595 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 637 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
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D | RenderbufferMultisampleTest.cpp | 213 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 223 glBindFramebuffer(GL_FRAMEBUFFER, resolvedFbo); in TEST_P() 230 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P() 237 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 238 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolvedFbo); in TEST_P() 243 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolvedFbo); in TEST_P() 246 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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D | ReadOnlyFeedbackLoopTest.cpp | 79 glBindFramebuffer(GL_FRAMEBUFFER, gbufferFbo); in TEST_P() 114 glBindFramebuffer(GL_FRAMEBUFFER, finalFbo); in TEST_P() 140 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 179 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 247 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1); in TEST_P() 267 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2); in TEST_P() 274 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1); in TEST_P() 289 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2); in TEST_P() 331 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 415 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() [all …]
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D | MultisampledRenderToTextureTest.cpp | 100 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults() 276 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 359 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 417 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 501 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 544 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 627 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in colorAttachmentMultisampleDrawTestCommon() 697 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 771 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 848 glBindFramebuffer(GL_FRAMEBUFFER, FBO); [all …]
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D | MultisampleTest.cpp | 343 glBindFramebuffer(GL_FRAMEBUFFER, resolveFBO); in TEST_P() 347 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 352 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFBO); in TEST_P() 360 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFBO); in TEST_P() 415 glBindFramebuffer(GL_FRAMEBUFFER, fb0); in resolveToFBO() 424 glBindFramebuffer(GL_FRAMEBUFFER, resources.fb); in resolveToFBO() 433 glBindFramebuffer(GL_FRAMEBUFFER, fb0); in resolveToFBO() 448 glBindFramebuffer(GL_READ_FRAMEBUFFER, fb0); in resolveToFBO() 449 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resources.fb); in resolveToFBO() 455 glBindFramebuffer(GL_READ_FRAMEBUFFER, resources.fb); in resolveToFBO() [all …]
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D | RobustFragmentShaderOutputTest.cpp | 45 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 133 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 241 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1); in TEST_P() 247 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2); in TEST_P() 254 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer3); in TEST_P() 261 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer4); in TEST_P() 267 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1); in TEST_P() 285 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2); in TEST_P() 295 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer3); in TEST_P() 303 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer4); in TEST_P() [all …]
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D | CopyTexImageTest.cpp | 55 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in initializeResources() 81 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults() 108 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyCheckeredResults() 142 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in runCopyTexImageTest() 175 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in runCopyTexImageTestCheckered() 202 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]); in runCopyTexSubImageTest() 209 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[1]); in runCopyTexSubImageTest() 239 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[2]); in runCopyTexSubImageTest() 463 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 508 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
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D | PixelLocalStorageTest.cpp | 490 glBindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in attachTexture2DToScratchFBO() 501 glBindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in attachTextureLayerToScratchFBO() 510 glBindFramebuffer(GL_FRAMEBUFFER, 0); in renderTextureToDefaultFramebuffer() 610 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 660 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 712 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 725 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 736 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 753 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 771 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
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/external/angle/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 811 glBindFramebuffer(GL_FRAMEBUFFER, *framebuffer); in initializeFBO() 883 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 884 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 885 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 898 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 907 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 919 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 957 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P() 978 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 981 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() [all …]
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D | EGLSurfacelessContextTest.cpp | 108 glBindFramebuffer(GL_FRAMEBUFFER, fbo->get()); in createFramebuffer() 199 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 217 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 244 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 251 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 262 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 231 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 235 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 264 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 268 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() [all …]
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/external/angle/src/tests/perf_tests/ |
D | FramebufferAttachmentPerfTest.cpp | 118 glBindFramebuffer(GL_FRAMEBUFFER, mFbo[fboIndex]); in drawBenchmark() 124 glBindFramebuffer(GL_FRAMEBUFFER, 0); in drawBenchmark() 130 glBindFramebuffer(GL_FRAMEBUFFER, mFbo[fboIndex]); in drawBenchmark() 137 glBindFramebuffer(GL_FRAMEBUFFER, 0); in drawBenchmark() 163 glBindFramebuffer(GL_FRAMEBUFFER, mAdditionalFbo[fboIndex]); in initializeBenchmark() 169 glBindFramebuffer(GL_FRAMEBUFFER, 0); in initializeBenchmark() 178 glBindFramebuffer(GL_FRAMEBUFFER, mAdditionalFbo[fboIndex]); in destroyBenchmark() 184 glBindFramebuffer(GL_FRAMEBUFFER, 0); in destroyBenchmark()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 320 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 324 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 348 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 352 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 375 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 379 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 415 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 419 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 483 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 487 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() [all …]
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/external/angle/src/tests/gl_tests/gles1/ |
D | FramebufferObjectTest.cpp | 59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 70 glBindFramebuffer(GL_FRAMEBUFFER, fboId); in TEST_P() 75 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 122 glBindFramebuffer(GL_FRAMEBUFFER, fboId); in TEST_P() 138 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeVertexArrayApiTests.cpp | 454 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays() 458 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays() 484 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_invalid_program() 488 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_invalid_program() 518 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_incomplete_primitive() 522 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_incomplete_primitive() 565 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements() 569 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements() 634 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_invalid_program() 638 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_invalid_program() [all …]
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