Searched refs:glCullDistance (Results 1 – 2 of 2) sorted by relevance
471 if (builtins.glCullDistance.enabled) in generateVaryingLinkHLSL()473 ASSERT(builtins.glCullDistance.indexOrSize > 0 && builtins.glCullDistance.indexOrSize < 9); in generateVaryingLinkHLSL()474 for (unsigned int i = 0; i < (builtins.glCullDistance.indexOrSize + 3) >> 2; i++) in generateVaryingLinkHLSL()476 unsigned int size = std::min(builtins.glCullDistance.indexOrSize - 4u * i, 4u); in generateVaryingLinkHLSL()478 << " : " << builtins.glCullDistance.str() << i << ";\n"; in generateVaryingLinkHLSL()668 if (vertexBuiltins.glCullDistance.enabled) in generateShaderLinkHLSL()670 ASSERT(vertexBuiltins.glCullDistance.indexOrSize > 0 && in generateShaderLinkHLSL()671 vertexBuiltins.glCullDistance.indexOrSize < 9); in generateShaderLinkHLSL()673 switch (vertexBuiltins.glCullDistance.indexOrSize) in generateShaderLinkHLSL()688 if (vertexBuiltins.glCullDistance.indexOrSize > 4) in generateShaderLinkHLSL()[all …]
109 BuiltinVarying glCullDistance; member