/external/angle/src/tests/gl_tests/ |
D | LinkAndRelinkTest.cpp | 130 glDetachShader(program, vs); in TEST_P() 286 glDetachShader(program, cs); in TEST_P() 335 glDetachShader(program, cs); in TEST_P() 365 glDetachShader(program, vs); in TEST_P() 366 glDetachShader(program, fs); in TEST_P() 406 glDetachShader(program, vs); in TEST_P() 407 glDetachShader(program, fs); in TEST_P() 435 glDetachShader(program, cs); in TEST_P()
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D | ContextNoErrorTest.cpp | 133 glDetachShader(program, vs); in TEST_P() 134 glDetachShader(program, fs); in TEST_P()
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D | DrawElementsTest.cpp | 427 glDetachShader(program, vertexShader); in TEST_P() 428 glDetachShader(program, fragmentShader); in TEST_P()
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D | GeometryShaderTest.cpp | 140 glDetachShader(programID, geometryShader); in TEST_P() 177 glDetachShader(programID, geometryShader); in TEST_P() 936 glDetachShader(programID, geometryShader); in TEST_P()
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D | ProgramPipelineTest.cpp | 302 glDetachShader(program, shader); in createShaderProgram() 784 glDetachShader(mFragProg, fragShader); in TEST_P() 1346 glDetachShader(mFragProg, fragShader); in TEST_P()
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D | ProgramBinaryTest.cpp | 585 glDetachShader(program, vertexShader); in TEST_P() 586 glDetachShader(program, fragmentShader); in TEST_P()
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D | BlendFuncExtendedTest.cpp | 337 glDetachShader(program, shader); in createShaderProgram()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 240 glDetachShader(-1, shader); in init() 242 glDetachShader(program, -1); in init() 244 glDetachShader(-1, -1); in init() 249 glDetachShader(shader, shader); in init() 254 glDetachShader(program, program); in init() 256 glDetachShader(shader, program); in init() 261 glDetachShader(program, shader); in init()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 43 { "glDetachShader", (deFunctionPtr)glDetachShader },
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D | egluStaticES30Library.inl | 65 { "glDetachShader", (deFunctionPtr)glDetachShader },
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D | egluStaticES31Library.inl | 71 { "glDetachShader", (deFunctionPtr)glDetachShader },
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D | egluStaticES32Library.inl | 81 { "glDetachShader", (deFunctionPtr)glDetachShader },
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramStateQueryTests.cpp | 422 gl.glDetachShader(program.getProgram(), vtxShader.getShader()); in iterate() 423 gl.glDetachShader(program.getProgram(), frgShader.getShader()); in iterate() 444 gl.glDetachShader(program.getProgram(), vtxShader.getShader()); in iterate() 445 gl.glDetachShader(program.getProgram(), frgShader.getShader()); in iterate()
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D | es31fNegativeShaderApiTests.cpp | 302 ctx.glDetachShader(notAProgram, shader); in detach_shader() 304 ctx.glDetachShader(program, notAShader); in detach_shader() 306 ctx.glDetachShader(notAProgram, notAShader); in detach_shader() 311 ctx.glDetachShader(shader, shader); in detach_shader() 316 ctx.glDetachShader(program, program); in detach_shader() 318 ctx.glDetachShader(shader, program); in detach_shader() 323 ctx.glDetachShader(program, shader); in detach_shader()
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/external/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 425 if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects() 429 if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 238 glDetachShader(-1, shader); in init() 240 glDetachShader(program, -1); in init() 242 glDetachShader(-1, -1); in init() 247 glDetachShader(shader, shader); in init() 252 glDetachShader(program, program); in init() 254 glDetachShader(shader, program); in init() 259 glDetachShader(program, shader); in init()
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/external/mesa3d/src/mapi/es2api/ |
D | gles2-symbols.txt | 78 glDetachShader
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 43 gl->detachShader = &glDetachShader;
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D | glwInitES30Direct.inl | 65 gl->detachShader = &glDetachShader;
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D | glwInitES20.inl | 43 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
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D | glwInitES31Direct.inl | 71 gl->detachShader = &glDetachShader;
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D | glwInitES32Direct.inl | 81 gl->detachShader = &glDetachShader;
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/external/angle/src/libGLESv2/ |
D | opengl32_with_wgl_autogen.def | 48 glDetachShader 1692 glDetachShader
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D | opengl32_autogen.def | 48 glDetachShader 1692 glDetachShader
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/external/OpenCL-CTS/test_conformance/gles/ |
D | test_fence_sync.cpp | 235 glDetachShader(program, shaders[i]); in destroyShaderProgram()
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