Searched refs:glDrawPixels (Results 1 – 25 of 39) sorted by relevance
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/external/mesa3d/docs/relnotes/ |
D | 7.0.1.rst | 38 - Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457 41 - Stencil pixel map didn't always work for glDrawPixels (bug 11475)
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D | 6.5.2.rst | 64 - glDrawPixels into a user-created framebuffer object could crash Xlib 73 - Fixed glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) segfault (bug 9044)
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D | 5.1 | 78 Faster glDrawPixels / glCopyPixels in X11 driver 79 If your X screen is 32bpp, glDrawPixels to the front color buffer will 84 If your X screen is 16bpp, glDrawPixels to the front color buffer will 94 glDrawPixels and 100 for glCopyPixels.
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D | 6.4.1.rst | 27 - fragment program fog option didn't work with glDrawPixels, glBitmap
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D | 7.5.2.rst | 42 - Fixed Gallium glDrawPixels(GL_STENCIL_INDEX) failure.
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D | 11.2.1.rst | 42 - st/mesa: fix memleak in glDrawPixels cache code
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D | 7.0.3.rst | 39 - Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
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D | 3.3 | 156 The imaging path code used by glDrawPixels, glTexImage[123]D, 160 been carried over to glDrawPixels as well.
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D | 6.5.rst | 50 such as for glDrawPixels, glReadPixels, glTexImage, etc.
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D | 10.5.9.rst | 43 [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using
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D | 6.5.1.rst | 62 - glDrawPixels GL_INDEX_OFFSET didn't always work
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D | 7.8.2.rst | 42 - Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
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D | 11.1.1.rst | 123 - st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
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D | 8.0.4.rst | 78 - st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) color output
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D | 10.6.0.rst | 307 glDrawPixels with GL_COLOR_INDEX never returns. 345 [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using
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D | 8.0.5.rst | 129 - meta: fix glDrawPixels fallback test, stencil drawing
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/external/mesa3d/docs/_extra/specs/ |
D | MESA_pack_invert.spec | 51 1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
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/external/mesa3d/docs/ |
D | versions.rst | 102 - glBitmap() and glDrawPixels() clipping 314 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 485 - glDrawPixels feedback/selection didn't examine RasterPos valid bit 488 - glDrawPixels sometimes didn't recognize some GL state changes 533 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 576 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 668 - glDrawPixels(color index pixels) weren't converted to RGBA 672 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 673 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 709 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke [all …]
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/external/mesa3d/src/gallium/targets/osmesa/ |
D | osmesa.mingw.def | 84 glDrawPixels = glDrawPixels@20
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D | osmesa.def | 87 glDrawPixels
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/external/mesa3d/src/gallium/frontends/wgl/ |
D | opengl32.mingw.def | 77 glDrawPixels = glDrawPixels@20
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D | opengl32.def | 77 glDrawPixels
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D | stw_context.c | 862 &glDrawPixels,
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/external/mesa3d/doxygen/ |
D | gallium.doc | 97 state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into 101 combining) are implemented with shaders. OpenGL commands such as glDrawPixels
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/external/webp/examples/ |
D | vwebp.c | 404 glDrawPixels(pic->width, pic->height, in HandleDisplay()
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