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Searched refs:glDrawPixels (Results 1 – 25 of 39) sorted by relevance

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/external/mesa3d/docs/relnotes/
D7.0.1.rst38 - Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457
41 - Stencil pixel map didn't always work for glDrawPixels (bug 11475)
D6.5.2.rst64 - glDrawPixels into a user-created framebuffer object could crash Xlib
73 - Fixed glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) segfault (bug 9044)
D5.178 Faster glDrawPixels / glCopyPixels in X11 driver
79 If your X screen is 32bpp, glDrawPixels to the front color buffer will
84 If your X screen is 16bpp, glDrawPixels to the front color buffer will
94 glDrawPixels and 100 for glCopyPixels.
D6.4.1.rst27 - fragment program fog option didn't work with glDrawPixels, glBitmap
D7.5.2.rst42 - Fixed Gallium glDrawPixels(GL_STENCIL_INDEX) failure.
D11.2.1.rst42 - st/mesa: fix memleak in glDrawPixels cache code
D7.0.3.rst39 - Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
D3.3156 The imaging path code used by glDrawPixels, glTexImage[123]D,
160 been carried over to glDrawPixels as well.
D6.5.rst50 such as for glDrawPixels, glReadPixels, glTexImage, etc.
D10.5.9.rst43 [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using
D6.5.1.rst62 - glDrawPixels GL_INDEX_OFFSET didn't always work
D7.8.2.rst42 - Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
D11.1.1.rst123 - st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
D8.0.4.rst78 - st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) color output
D10.6.0.rst307 glDrawPixels with GL_COLOR_INDEX never returns.
345 [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using
D8.0.5.rst129 - meta: fix glDrawPixels fallback test, stencil drawing
/external/mesa3d/docs/_extra/specs/
DMESA_pack_invert.spec51 1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
/external/mesa3d/docs/
Dversions.rst102 - glBitmap() and glDrawPixels() clipping
314 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
485 - glDrawPixels feedback/selection didn't examine RasterPos valid bit
488 - glDrawPixels sometimes didn't recognize some GL state changes
533 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
576 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
668 - glDrawPixels(color index pixels) weren't converted to RGBA
672 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
673 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
709 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
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/external/mesa3d/src/gallium/targets/osmesa/
Dosmesa.mingw.def84 glDrawPixels = glDrawPixels@20
Dosmesa.def87 glDrawPixels
/external/mesa3d/src/gallium/frontends/wgl/
Dopengl32.mingw.def77 glDrawPixels = glDrawPixels@20
Dopengl32.def77 glDrawPixels
Dstw_context.c862 &glDrawPixels,
/external/mesa3d/doxygen/
Dgallium.doc97 state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into
101 combining) are implemented with shaders. OpenGL commands such as glDrawPixels
/external/webp/examples/
Dvwebp.c404 glDrawPixels(pic->width, pic->height, in HandleDisplay()

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