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Searched refs:glFragCoord (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp482 if (builtins.glFragCoord.enabled) in generateVaryingLinkHLSL()
484 hlslStream << " float4 gl_FragCoord : " << builtins.glFragCoord.str() << ";\n"; in generateVaryingLinkHLSL()
785 if (vertexBuiltins.glFragCoord.enabled) in generateShaderLinkHLSL()
897 if (pixelBuiltins.glFragCoord.enabled) in generateShaderLinkHLSL()
1252 if (vertexBuiltins.glFragCoord.enabled) in generateGeometryShaderPreamble()
1659 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glFragCoord.enabled == in BuiltinVaryingsD3D()
1660 mBuiltinInfo[gl::ShaderType::Fragment].glFragCoord.enabled); in BuiltinVaryingsD3D()
1718 builtins->glFragCoord.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
DDynamicHLSL.h110 BuiltinVarying glFragCoord; member
DProgramD3D.cpp3260 if (builtins.glFragCoord.enabled) in gatherTransformFeedbackVaryings()
3262 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic, in gatherTransformFeedbackVaryings()
3263 builtins.glFragCoord.indexOrSize, 4, outputSlot); in gatherTransformFeedbackVaryings()