Searched refs:glFragCoord (Results 1 – 3 of 3) sorted by relevance
482 if (builtins.glFragCoord.enabled) in generateVaryingLinkHLSL()484 hlslStream << " float4 gl_FragCoord : " << builtins.glFragCoord.str() << ";\n"; in generateVaryingLinkHLSL()785 if (vertexBuiltins.glFragCoord.enabled) in generateShaderLinkHLSL()897 if (pixelBuiltins.glFragCoord.enabled) in generateShaderLinkHLSL()1252 if (vertexBuiltins.glFragCoord.enabled) in generateGeometryShaderPreamble()1659 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glFragCoord.enabled == in BuiltinVaryingsD3D()1660 mBuiltinInfo[gl::ShaderType::Fragment].glFragCoord.enabled); in BuiltinVaryingsD3D()1718 builtins->glFragCoord.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
110 BuiltinVarying glFragCoord; member
3260 if (builtins.glFragCoord.enabled) in gatherTransformFeedbackVaryings()3262 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic, in gatherTransformFeedbackVaryings()3263 builtins.glFragCoord.indexOrSize, 4, outputSlot); in gatherTransformFeedbackVaryings()