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Searched refs:glIsFenceNV (Results 1 – 21 of 21) sorted by relevance

/external/angle/src/tests/gl_tests/
DFenceSyncTests.cpp54 EXPECT_GL_FALSE(glIsFenceNV(fence)); in TEST_P()
60 EXPECT_GL_TRUE(glIsFenceNV(fence)); in TEST_P()
/external/angle/src/libGLESv2/
DlibGLESv2_vulkan_secondaries_autogen.def1010 glIsFenceNV
DlibGLESv2_no_capture_autogen.def1010 glIsFenceNV
DlibGLESv2_with_capture_autogen.def1010 glIsFenceNV
DlibGLESv2_autogen.def1010 glIsFenceNV
Dopengl32_with_wgl_autogen.def1010 glIsFenceNV
Dopengl32_autogen.def1010 glIsFenceNV
DlibGLESv2_autogen.cpp5245 GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) in glIsFenceNV() function
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl861 "glIsFenceNV",
/external/angle/include/GLES/
Dglext.h837 GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
/external/mesa3d/include/GLES/
Dglext.h848 GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
/external/angle/util/
Dgles_loader_autogen.h767 #define glIsFenceNV l_glIsFenceNV macro
/external/angle/util/capture/
Dtrace_gles_loader_autogen.h767 #define glIsFenceNV t_glIsFenceNV macro
Dframe_capture_replay_autogen.cpp2124 glIsFenceNV(gFenceNVMap[captures[0].value.GLuintVal]); in ReplayTraceFunctionCall()
/external/mesa3d/include/GLES2/
Dgl2ext.h2764 GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
/external/angle/include/GLES2/
Dgl2ext.h2766 GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
/external/OpenCL-CTS/test_conformance/gl/GLEW/
Dglew.c14402 …r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL… in _glewInit_GL_NV_fence()
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h14787 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) macro
/external/mesa3d/include/GL/
Dglext.h9882 GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence);
/external/libepoxy/prebuilt-intermediates/include/epoxy/
Dgl_generated.h18081 #define glIsFenceNV epoxy_glIsFenceNV macro
/external/libepoxy/prebuilt-intermediates/src/
Dgl_generated_dispatch.c115931 GEN_THUNKS_RET(GLboolean, glIsFenceNV, (GLuint fence), (fence))