Searched refs:glPointCoord (Results 1 – 2 of 2) sorted by relevance
487 if (builtins.glPointCoord.enabled) in generateVaryingLinkHLSL()489 hlslStream << " float2 gl_PointCoord : " << builtins.glPointCoord.str() << ";\n"; in generateVaryingLinkHLSL()978 if (pixelBuiltins.glPointCoord.enabled && shaderModel >= 3) in generateShaderLinkHLSL()1661 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPointCoord.enabled == in BuiltinVaryingsD3D()1662 mBuiltinInfo[gl::ShaderType::Fragment].glPointCoord.enabled); in BuiltinVaryingsD3D()1728 builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()1732 builtins->glPointCoord.enable("TEXCOORD", 0); in updateBuiltins()
111 BuiltinVarying glPointCoord; member