Searched refs:gl_d3d9 (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 571 device->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthFunc)); in setDepthFunc() 591 gl_d3d9::ConvertStencilOp(stencilFail)); in setStencilOpsFront() 593 gl_d3d9::ConvertStencilOp(stencilPassDepthFail)); in setStencilOpsFront() 595 gl_d3d9::ConvertStencilOp(stencilPassDepthPass)); in setStencilOpsFront() 609 gl_d3d9::ConvertStencilOp(stencilBackFail)); in setStencilOpsBack() 611 gl_d3d9::ConvertStencilOp(stencilBackPassDepthFail)); in setStencilOpsBack() 613 gl_d3d9::ConvertStencilOp(stencilBackPassDepthPass)); in setStencilOpsBack() 636 gl_d3d9::ConvertComparison(stencilBackFunc)); in setStencilFuncsBack() 662 gl_d3d9::ConvertComparison(stencilFunc)); in setStencilFuncsFront() 713 gl_d3d9::ConvertColor(blendColor)); in setBlendColor() [all …]
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D | renderer9_utils.h | 27 namespace gl_d3d9
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D | Query9.cpp | 38 D3DQUERYTYPE d3dQueryType = gl_d3d9::ConvertQueryType(getType()); in begin()
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D | Renderer9.cpp | 1006 gl_d3d9::ConvertTextureWrap(samplerState.getWrapS())); in setSamplerState() 1008 gl_d3d9::ConvertTextureWrap(samplerState.getWrapT())); in setSamplerState() 1011 gl_d3d9::ConvertMagFilter(samplerState.getMagFilter(), in setSamplerState() 1016 gl_d3d9::ConvertMinFilter(samplerState.getMinFilter(), &d3dMinFilter, &d3dMipFilter, in setSamplerState() 1070 d3dBorderColor = gl_d3d9::ConvertColor(borderColor.colorF); in setSamplerState() 2607 gl_d3d9::GetMultisampleType(supportedSamples), 0, FALSE, &renderTarget, nullptr); in createRenderTarget() 2615 gl_d3d9::GetMultisampleType(supportedSamples), in createRenderTarget()
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D | renderer9_utils.cpp | 25 namespace gl_d3d9 namespace
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D | TextureStorage9.cpp | 451 D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(target); in getSurfaceLevel()
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