Searched refs:gl_prog (Results 1 – 4 of 4) sorted by relevance
1828 struct gl_program *gl_prog, in link_layer_viewport_relative_qualifier() argument1837 gl_prog->info.layer_viewport_relative = in link_layer_viewport_relative_qualifier()1849 gl_prog->info.layer_viewport_relative) { in link_layer_viewport_relative_qualifier()1863 struct gl_program *gl_prog, in link_tcs_out_layout_qualifiers() argument1867 if (gl_prog->info.stage != MESA_SHADER_TESS_CTRL) in link_tcs_out_layout_qualifiers()1870 gl_prog->info.tess.tcs_vertices_out = 0; in link_tcs_out_layout_qualifiers()1886 if (gl_prog->info.tess.tcs_vertices_out != 0 && in link_tcs_out_layout_qualifiers()1887 gl_prog->info.tess.tcs_vertices_out != in link_tcs_out_layout_qualifiers()1891 gl_prog->info.tess.tcs_vertices_out, in link_tcs_out_layout_qualifiers()1895 gl_prog->info.tess.tcs_vertices_out = in link_tcs_out_layout_qualifiers()[all …]
268 struct gl_program *gl_prog = prog->_LinkedShaders[stage]->Program; in gl_nir_link_assign_atomic_counter_resources() local269 gl_prog->info.num_abos = num_atomic_buffers[stage]; in gl_nir_link_assign_atomic_counter_resources()270 gl_prog->sh.AtomicBuffers = in gl_nir_link_assign_atomic_counter_resources()271 rzalloc_array(gl_prog, in gl_nir_link_assign_atomic_counter_resources()275 gl_prog->nir->info.num_abos = num_atomic_buffers[stage]; in gl_nir_link_assign_atomic_counter_resources()284 gl_prog->sh.AtomicBuffers[intra_stage_idx] = atomic_buffer; in gl_nir_link_assign_atomic_counter_resources()
272 struct gl_program *gl_prog = prog->_LinkedShaders[j]->Program; in link_assign_atomic_counter_resources() local273 gl_prog->info.num_abos = num_atomic_buffers[j]; in link_assign_atomic_counter_resources()274 gl_prog->sh.AtomicBuffers = in link_assign_atomic_counter_resources()275 rzalloc_array(gl_prog, gl_active_atomic_buffer *, in link_assign_atomic_counter_resources()283 gl_prog->sh.AtomicBuffers[intra_stage_idx] = atomic_buffer; in link_assign_atomic_counter_resources()
150 struct gl_program *gl_prog = in _mesa_spirv_link_shaders() local152 if (!gl_prog) { in _mesa_spirv_link_shaders()159 &gl_prog->sh.data, in _mesa_spirv_link_shaders()163 linked->Program = gl_prog; in _mesa_spirv_link_shaders()