Searched refs:hasFrag (Results 1 – 3 of 3) sorted by relevance
1210 const bool hasFrag = (fragmentShaderModule != DE_NULL || fragmentShaderModuleId.ptr); in setupFragmentShaderState2() local1215 if (hasFrag) in setupFragmentShaderState2()1244 m_internalData->monolithicPipelineCreateInfo.stageCount += (hasFrag ? 1u : 0u); in setupFragmentShaderState2()1280 pipelinePartCreateInfo.stageCount = hasFrag; in setupFragmentShaderState2()1281 …pipelinePartCreateInfo.pStages = hasFrag ? &m_internalData->pipelineShaderStages[stageIndex] : … in setupFragmentShaderState2()
612 bool hasFrag (void) const in hasFrag() function894 bool hasFrag = false; in generateSources() local914 case GraphicsShaderType::FRAG: hasFrag = true; fragShaderIdx = curShaderIdx++; break; in generateSources()978 if (hasFrag) in generateSources()1351 if (m_params->hasFrag()) in checkSupport()2879 const tcu::Vec4 expectedColor = (m_params->hasFrag() ? blueColor : clearColor); in iterate()
370 bool hasFrag (const std::vector<Stage>& stages) in hasFrag() function1107 const bool hasFragShader = hasFrag(pipelineStages); in iterate()