Searched refs:hasLCD (Results 1 – 1 of 1) sorted by relevance
238 bool hasLCD = glyphRunList.anyRunsLCD(); in Make() local241 SkPixelGeometry pixelGeometry = hasLCD ? strikeDevice.fSurfaceProps.pixelGeometry() in Make()244 SkColor canonicalColor = compute_canonical_color(paint, hasLCD); in Make()