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Searched refs:hasLCD (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/text/gpu/
DTextBlob.cpp238 bool hasLCD = glyphRunList.anyRunsLCD(); in Make() local
241 SkPixelGeometry pixelGeometry = hasLCD ? strikeDevice.fSurfaceProps.pixelGeometry() in Make()
244 SkColor canonicalColor = compute_canonical_color(paint, hasLCD); in Make()