Searched refs:hasStartedRenderPassWithQueueSerial (Results 1 – 4 of 4) sorted by relevance
505 contextVk->hasStartedRenderPassWithQueueSerial(mLastRenderPassQueueSerial) && in clearImpl()516 contextVk->hasStartedRenderPassWithQueueSerial(mLastRenderPassQueueSerial)); in clearImpl()1305 contextVk->hasStartedRenderPassWithQueueSerial( in blit()1749 if (contextVk->hasStartedRenderPassWithQueueSerial(mLastRenderPassQueueSerial)) in invalidateImpl()
615 bool hasStartedRenderPassWithQueueSerial(const QueueSerial &queueSerial) const in hasStartedRenderPassWithQueueSerial() function
2393 contextVk->hasStartedRenderPassWithQueueSerial(framebuffer->getLastRenderPassQueueSerial())) in clearFramebuffer()2504 ASSERT(contextVk->hasStartedRenderPassWithQueueSerial( in clearFramebuffer()
2339 hasStartedRenderPassWithQueueSerial(drawFramebufferVk->getLastRenderPassQueueSerial()) && in handleDirtyGraphicsRenderPass()5520 if (hasActiveRenderPass() && hasStartedRenderPassWithQueueSerial( in syncState()