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Searched refs:hasStartedRenderPassWithQueueSerial (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp505 contextVk->hasStartedRenderPassWithQueueSerial(mLastRenderPassQueueSerial) && in clearImpl()
516 contextVk->hasStartedRenderPassWithQueueSerial(mLastRenderPassQueueSerial)); in clearImpl()
1305 contextVk->hasStartedRenderPassWithQueueSerial( in blit()
1749 if (contextVk->hasStartedRenderPassWithQueueSerial(mLastRenderPassQueueSerial)) in invalidateImpl()
DContextVk.h615 bool hasStartedRenderPassWithQueueSerial(const QueueSerial &queueSerial) const in hasStartedRenderPassWithQueueSerial() function
DUtilsVk.cpp2393 contextVk->hasStartedRenderPassWithQueueSerial(framebuffer->getLastRenderPassQueueSerial())) in clearFramebuffer()
2504 ASSERT(contextVk->hasStartedRenderPassWithQueueSerial( in clearFramebuffer()
DContextVk.cpp2339 hasStartedRenderPassWithQueueSerial(drawFramebufferVk->getLastRenderPassQueueSerial()) && in handleDirtyGraphicsRenderPass()
5520 if (hasActiveRenderPass() && hasStartedRenderPassWithQueueSerial( in syncState()