Searched refs:hasTess (Results 1 – 3 of 3) sorted by relevance
602 bool hasTess (void) const in hasTess() function609 return (hasGraphicsStage(GraphicsShaderType::VERTEX) || hasTess() || hasGeom()); in hasVertexPipelineStage()919 const bool hasTess = (hasTessControl || hasTessEval); in generateSources() local936 << (hasTess ? "" : " float gl_PointSize;\n") in generateSources()940 if (hasTess) in generateSources()961 if (hasTess) in generateSources()1072 const auto inputPrim = (hasTess ? "triangles" : "points"); in generateSources()1073 const auto outputPrim = (hasTess ? "triangle_strip" : "points"); in generateSources()1074 const auto vertexCount = (hasTess ? 3u : 1u); in generateSources()1084 << (hasTess ? "" : " float gl_PointSize;\n") in generateSources()[all …]
337 const bool hasTess = m_params.tessellation(); in checkSupport() local340 if (hasTess && !features.tessellationShader) in checkSupport()354 if (hasTess && !multiviewFeatures.multiviewTessellationShader) in checkSupport()
3009 const auto hasTess = (tescModule != DE_NULL || teseModule != DE_NULL); in buildGraphicsPipeline() local3010 …const auto topology = (hasTess ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITI… in buildGraphicsPipeline()3027 (hasTess ? 3u : 0u), // deUint32 patchControlPoints; in buildGraphicsPipeline()3075 … (hasTess ? &tessellationStateCreateInfo : nullptr), &viewportStateCreateInfo, in buildGraphicsPipeline()