Searched refs:hasUniform (Results 1 – 7 of 7) sorted by relevance
67 bool hasUniform(const std::string &name) const;
403 bool ShaderD3D::hasUniform(const std::string &name) const in hasUniform() function in rx::ShaderD3D
2872 bool hasUniform = false; in assignSamplerRegisters() local2881 if (shaderD3D->hasUniform(baseName)) in assignSamplerRegisters()2890 hasUniform = true; in assignSamplerRegisters()2894 ASSERT(hasUniform); in assignSamplerRegisters()2943 ASSERT(computeShaderD3D->hasUniform(atomicBinding.first)); in assignAllAtomicCounterRegisters()2979 ASSERT(computeShaderD3D->hasUniform(baseName)); in assignImageRegisters()
290 bool hasUniform(const TQualifier& qualifier) const;
7873 condAlloc(hasUniform(member->type->getQualifier()), newLists.uniform); in declareStruct()9496 bool HlslParseContext::hasUniform(const TQualifier& qualifier) const in hasUniform() function in glslang::HlslParseContext