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Searched refs:hasUniform (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h67 bool hasUniform(const std::string &name) const;
DShaderD3D.cpp403 bool ShaderD3D::hasUniform(const std::string &name) const in hasUniform() function in rx::ShaderD3D
DProgramD3D.cpp2872 bool hasUniform = false; in assignSamplerRegisters() local
2881 if (shaderD3D->hasUniform(baseName)) in assignSamplerRegisters()
2890 hasUniform = true; in assignSamplerRegisters()
2894 ASSERT(hasUniform); in assignSamplerRegisters()
2943 ASSERT(computeShaderD3D->hasUniform(atomicBinding.first)); in assignAllAtomicCounterRegisters()
2979 ASSERT(computeShaderD3D->hasUniform(baseName)); in assignImageRegisters()
/external/angle/third_party/vulkan-deps/glslang/src/glslang/HLSL/
DhlslParseHelper.h290 bool hasUniform(const TQualifier& qualifier) const;
DhlslParseHelper.cpp7873 condAlloc(hasUniform(member->type->getQualifier()), newLists.uniform); in declareStruct()
9496 bool HlslParseContext::hasUniform(const TQualifier& qualifier) const in hasUniform() function in glslang::HlslParseContext
/external/deqp-deps/glslang/glslang/HLSL/
DhlslParseHelper.h290 bool hasUniform(const TQualifier& qualifier) const;
DhlslParseHelper.cpp7873 condAlloc(hasUniform(member->type->getQualifier()), newLists.uniform); in declareStruct()
9496 bool HlslParseContext::hasUniform(const TQualifier& qualifier) const in hasUniform() function in glslang::HlslParseContext