Searched refs:hasVariable (Results 1 – 6 of 6) sorted by relevance
93 ASSERT(hasVariable(shaderType, id)); in getMutable()101 ASSERT(!hasVariable(shaderType, id)); in add()124 ASSERT(!hasVariable(shaderType, id)); in addResource()132 if (!hasVariable(shaderType, id)) in addOrGet()143 bool ShaderInterfaceVariableInfoMap::hasVariable(gl::ShaderType shaderType, uint32_t id) const in hasVariable() function in rx::ShaderInterfaceVariableInfoMap153 return hasVariable(shaderType, SpvGetXfbBufferBlockId(bufferIndex)); in hasTransformFeedbackInfo()
481 if (variableInfoMapOut->hasVariable(shaderType, varyingId)) in AssignVaryingLocations()
499 bool hasVariable() const { in hasVariable() function
1210 if ((CheckTy == Check::CheckLabel) && P.hasVariable()) { in readCheckFile()
158 bool hasVariable() const { return !(VariableUses.empty() && in hasVariable() function in Pattern955 if ((CheckTy == Check::CheckLabel) && P.hasVariable()) { in ReadCheckFile()
1172 bool hasVariable = false; in genTestCaseName() local1183 hasVariable = true; in genTestCaseName()1262 if (!hasVariable) in genTestCaseName()