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Searched refs:hasVertex (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderLibrary.cpp205 const bool hasVertex = !spec.programs[0].sources.sources[SHADERTYPE_VERTEX].empty(); in isValid() local
214 if (spec.caseType == CASETYPE_VERTEX_ONLY && (!hasVertex || hasFragment)) in isValid()
220 if (spec.caseType == CASETYPE_FRAGMENT_ONLY && (hasVertex || !hasFragment)) in isValid()
226 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment)) in isValid()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineShaderModuleIdentifierTests.cpp890 bool hasVertex = false; in generateSources() local
910 case GraphicsShaderType::VERTEX: hasVertex = true; vertShaderIdx = curShaderIdx++; break; in generateSources()
925 if (hasVertex) in generateSources()
/external/angle/src/libANGLE/
DProgram.cpp2844 bool hasVertex = shaders[ShaderType::Vertex] != nullptr; in linkValidateShaders() local
2846 if (!isSeparable() && (!hasVertex || !hasFragment)) in linkValidateShaders()