Searched refs:hasVertex (Results 1 – 3 of 3) sorted by relevance
205 const bool hasVertex = !spec.programs[0].sources.sources[SHADERTYPE_VERTEX].empty(); in isValid() local214 if (spec.caseType == CASETYPE_VERTEX_ONLY && (!hasVertex || hasFragment)) in isValid()220 if (spec.caseType == CASETYPE_FRAGMENT_ONLY && (hasVertex || !hasFragment)) in isValid()226 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment)) in isValid()
890 bool hasVertex = false; in generateSources() local910 case GraphicsShaderType::VERTEX: hasVertex = true; vertShaderIdx = curShaderIdx++; break; in generateSources()925 if (hasVertex) in generateSources()
2844 bool hasVertex = shaders[ShaderType::Vertex] != nullptr; in linkValidateShaders() local2846 if (!isSeparable() && (!hasVertex || !hasFragment)) in linkValidateShaders()