Searched refs:has_to_unicode (Results 1 – 1 of 1) sorted by relevance
21 bool has_to_unicode) { in ShouldUseExistingFont() argument38 return glyph_id != 0 || has_to_unicode; in ShouldUseExistingFont()100 bool has_to_unicode = !!font->GetFontDict()->GetStreamFor("ToUnicode"); in GetCharPosList() local123 if (ShouldUseExistingFont(font, glyph_id, has_to_unicode)) { in GetCharPosList()