Searched refs:hitStages (Results 1 – 7 of 7) sorted by relevance
176 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingBuildTestInstance() local202 if (0 != (m_shaders & hitStages)) in RayTracingBuildTestInstance()
288 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingComplexControlFlowInstance() local314 …calcShaderGroup(m_shaderGroupCount, m_shaders, m_shaders2, hitStages, m_hit… in RayTracingComplexControlFlowInstance()
242 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingBuiltinLaunchTestInstance() local266 if (0 != (m_shaders & hitStages)) in RayTracingBuiltinLaunchTestInstance()
1642 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initPipeline() local1666 if (0 != (m_shaders & hitStages)) in initPipeline()2041 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initPipeline() local2065 …calcShaderGroup(m_shaderGroupCount, m_shaders, shaders0, hitStages, m_hitShad… in initPipeline()
3179 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in createRayTracingPipeline() local3196 if (0 != (m_shaders & hitStages)) in createRayTracingPipeline()
1386 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initConfiguration() local1410 if (0 != (m_shaders & hitStages)) in initConfiguration()
1466 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in initConfiguration() local1490 if (0 != (m_shaders & hitStages)) in initConfiguration()