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Searched refs:hitStages (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingMemGuaranteeTests.cpp176 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingBuildTestInstance() local
202 if (0 != (m_shaders & hitStages)) in RayTracingBuildTestInstance()
DvktRayTracingComplexControlFlowTests.cpp288 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingComplexControlFlowInstance() local
314 …calcShaderGroup(m_shaderGroupCount, m_shaders, m_shaders2, hitStages, m_hit… in RayTracingComplexControlFlowInstance()
DvktRayTracingBuiltinTests.cpp242 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingBuiltinLaunchTestInstance() local
266 if (0 != (m_shaders & hitStages)) in RayTracingBuiltinLaunchTestInstance()
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingDescriptorUpdateASTests.cpp1642 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initPipeline() local
1666 if (0 != (m_shaders & hitStages)) in initPipeline()
2041 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initPipeline() local
2065 …calcShaderGroup(m_shaderGroupCount, m_shaders, shaders0, hitStages, m_hitShad… in initPipeline()
DvktBindingDescriptorBufferTests.cpp3179 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in createRayTracingPipeline() local
3196 if (0 != (m_shaders & hitStages)) in createRayTracingPipeline()
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryWatertightnessTests.cpp1386 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initConfiguration() local
1410 if (0 != (m_shaders & hitStages)) in initConfiguration()
DvktRayQueryBuiltinTests.cpp1466 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in initConfiguration() local
1490 if (0 != (m_shaders & hitStages)) in initConfiguration()