Searched refs:horizontal_add_uint16x8 (Results 1 – 3 of 3) sorted by relevance
31 return horizontal_add_uint16x8(abs); in vpx_sad4x4_neon()49 return horizontal_add_uint16x8(abs); in vpx_sad4x4_avg_neon()81 return horizontal_add_uint16x8(abs); in vpx_sad4x8_neon()121 return horizontal_add_uint16x8(abs); in vpx_sad4x8_avg_neon()221 return horizontal_add_uint16x8(abs); \229 return horizontal_add_uint16x8(abs); \335 return horizontal_add_uint16x8(abs); \343 return horizontal_add_uint16x8(abs); \470 return horizontal_add_uint16x8(abs); \478 return horizontal_add_uint16x8(abs); \
25 return (horizontal_add_uint16x8(c) + (1 << 3)) >> 4; in vpx_avg_4x4_neon()44 return (horizontal_add_uint16x8(sum) + (1 << 5)) >> 6; in vpx_avg_8x8_neon()138 return (int16_t)horizontal_add_uint16x8(vec_sum); in vpx_int_pro_col_neon()
31 static INLINE uint32_t horizontal_add_uint16x8(const uint16x8_t a) { in horizontal_add_uint16x8() function