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Searched refs:i32Ty (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Reactor/
DLLVMReactor.cpp633 llvm::Type *i32Ty = llvm::Type::getInt32Ty(*jit->context); in allocateStackVariable() local
634 … = llvm::Intrinsic::getDeclaration(jit->module.get(), llvm::Intrinsic::memset, { i8PtrTy, i32Ty }); in allocateStackVariable()
1051 auto i32Ty = llvm::Type::getInt32Ty(*jit->context); in createMaskedLoad() local
1056 auto align = llvm::ConstantInt::get(i32Ty, alignment); in createMaskedLoad()
1071 auto i32Ty = llvm::Type::getInt32Ty(*jit->context); in createMaskedStore() local
1075 auto align = llvm::ConstantInt::get(i32Ty, alignment); in createMaskedStore()
1093 auto idx = llvm::ConstantInt::get(i32Ty, i); in createMaskedStore()
1118 auto i32Ty = llvm::Type::getInt32Ty(*jit->context); in createGather() local
1132 auto align = llvm::ConstantInt::get(i32Ty, alignment); in createGather()
1184 auto i32Ty = llvm::Type::getInt32Ty(*jit->context); in createScatter() local
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