Searched refs:iLineThrough (Results 1 – 2 of 2) sorted by relevance
1047 pTP->iLineThrough = in AppendTextLine()1172 bool bNoLineThrough = pPiece->iLineThrough < 1 || pPiece->iLineThrough > 2; in RenderPath()1209 for (int32_t i = 0; i < pPiece->iLineThrough; i++) { in RenderPath()1271 for (int32_t i = 0; i < pPiece->iLineThrough; i++) { in RenderPath()
76 int32_t iLineThrough = 0; variable