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Searched refs:image2DBindLayout (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.cpp696 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in OutputHLSLImage2DUniformGroup() argument
720 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup()
796 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup()
860 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in GenerateShaderForImage2DBindSignature() argument
875 switch (image2DBindLayout.at(image2D.binding + index)) in GenerateShaderForImage2DBindSignature()
907 groupedImage2DUniforms[groupId], image2DBindLayout, baseUAVRegister, in GenerateShaderForImage2DBindSignature()
DDynamicImage2DHLSL.h23 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
DDynamicHLSL.h172 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
DProgramD3D.cpp108 gl::ImageUnitTextureTypeMap *image2DBindLayout) in GetDefaultImage2DBindLayoutFromShader() argument
110 image2DBindLayout->clear(); in GetDefaultImage2DBindLayoutFromShader()
118 image2DBindLayout->insert(std::make_pair(0, gl::TextureType::_2D)); in GetDefaultImage2DBindLayoutFromShader()
124 image2DBindLayout->insert( in GetDefaultImage2DBindLayoutFromShader()
1553 for (auto &image2DBindLayout : mImage2DBindLayoutCache[shaderType]) in save() local
1555 stream->writeInt(image2DBindLayout.first); in save()
3220 for (auto &image2DBindLayout : mImage2DBindLayoutCache[gl::ShaderType::Compute]) in updateCachedComputeImage2DBindLayout() local
3222 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout()
3225 image2DBindLayout.second = imageUnit.texture->getType(); in updateCachedComputeImage2DBindLayout()
3229 image2DBindLayout.second = gl::TextureType::_2D; in updateCachedComputeImage2DBindLayout()
DDynamicHLSL.cpp433 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in generateShaderForImage2DBindSignature() argument
442 image2DUniforms, image2DBindLayout, in generateShaderForImage2DBindSignature()