Searched refs:image2DBindLayout (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicImage2DHLSL.cpp | 696 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in OutputHLSLImage2DUniformGroup() argument 720 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup() 796 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup() 860 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in GenerateShaderForImage2DBindSignature() argument 875 switch (image2DBindLayout.at(image2D.binding + index)) in GenerateShaderForImage2DBindSignature() 907 groupedImage2DUniforms[groupId], image2DBindLayout, baseUAVRegister, in GenerateShaderForImage2DBindSignature()
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D | DynamicImage2DHLSL.h | 23 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
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D | DynamicHLSL.h | 172 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
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D | ProgramD3D.cpp | 108 gl::ImageUnitTextureTypeMap *image2DBindLayout) in GetDefaultImage2DBindLayoutFromShader() argument 110 image2DBindLayout->clear(); in GetDefaultImage2DBindLayoutFromShader() 118 image2DBindLayout->insert(std::make_pair(0, gl::TextureType::_2D)); in GetDefaultImage2DBindLayoutFromShader() 124 image2DBindLayout->insert( in GetDefaultImage2DBindLayoutFromShader() 1553 for (auto &image2DBindLayout : mImage2DBindLayoutCache[shaderType]) in save() local 1555 stream->writeInt(image2DBindLayout.first); in save() 3220 for (auto &image2DBindLayout : mImage2DBindLayoutCache[gl::ShaderType::Compute]) in updateCachedComputeImage2DBindLayout() local 3222 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() 3225 image2DBindLayout.second = imageUnit.texture->getType(); in updateCachedComputeImage2DBindLayout() 3229 image2DBindLayout.second = gl::TextureType::_2D; in updateCachedComputeImage2DBindLayout()
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D | DynamicHLSL.cpp | 433 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in generateShaderForImage2DBindSignature() argument 442 image2DUniforms, image2DBindLayout, in generateShaderForImage2DBindSignature()
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