Searched refs:image2DTexture2DArrayCount (Results 1 – 1 of 1) sorted by relevance
864 unsigned int image2DTexture3DCount = 0, image2DTexture2DArrayCount = 0; in GenerateShaderForImage2DBindSignature() local884 image2DTexture2DArrayCount++; in GenerateShaderForImage2DBindSignature()900 unsigned int image2DTexture2DIndex = image2DTexture3DCount + image2DTexture2DArrayCount; in GenerateShaderForImage2DBindSignature()