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Searched refs:imageUniformFormat (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp2882 const vk::Format *imageUniformFormat = in convertBufferToRGBA() local
2893 bufferVk->getVertexConversionBuffer(renderer, imageUniformFormat->getIntendedFormatID(), 16, in convertBufferToRGBA()
2910 ANGLE_TRY(utilsVk.copyRgbToRgba(contextVk, imageUniformFormat->getIntendedFormat(), in convertBufferToRGBA()
3229 const vk::Format *imageUniformFormat, in getBufferViewAndRecordUse() argument
3238 if (imageUniformFormat == nullptr) in getBufferViewAndRecordUse()
3240 imageUniformFormat = &getBaseLevelFormat(renderer); in getBufferViewAndRecordUse()
3245 imageUniformFormat = AdjustStorageViewFormatPerWorkarounds(renderer, imageUniformFormat, in getBufferViewAndRecordUse()
3253 if (NeedsRGBAEmulation(renderer, imageUniformFormat->getIntendedFormatID())) in getBufferViewAndRecordUse()
3256 getRGBAConversionBufferHelper(renderer, imageUniformFormat->getIntendedFormatID()); in getBufferViewAndRecordUse()
3258 GetRGBAEmulationDstFormat(imageUniformFormat->getIntendedFormatID())); in getBufferViewAndRecordUse()
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DTextureVk.h239 const vk::Format *imageUniformFormat,