Searched refs:indexBufferDesc (Results 1 – 1 of 1) sorted by relevance
3234 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local3235 indexBufferDesc.ByteWidth = sizeof(kPointSpriteIndices); in applyVertexBuffers()3236 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()3237 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()3238 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()3239 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()3240 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()3242 ANGLE_TRY(mRenderer->allocateResource(context11, indexBufferDesc, &indexBufferData, in applyVertexBuffers()