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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3234 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
3235 indexBufferDesc.ByteWidth = sizeof(kPointSpriteIndices); in applyVertexBuffers()
3236 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
3237 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
3238 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
3239 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
3240 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
3242 ANGLE_TRY(mRenderer->allocateResource(context11, indexBufferDesc, &indexBufferData, in applyVertexBuffers()