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Searched refs:initOutputVariables (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/tests/compiler_tests/
DInitOutputVariables_test.cpp194 mCompileOptions.initOutputVariables = true; in SetUp()
226 InitOutputVariablesWebGL1FragmentShaderTest() { mCompileOptions.initOutputVariables = true; } in InitOutputVariablesWebGL1FragmentShaderTest()
243 mCompileOptions.initOutputVariables = true; in InitOutputVariablesVertexShaderClipDistanceTest()
DShCompile_test.cpp44 options.initOutputVariables = true; in testCompile()
/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp42 options->initOutputVariables = true; in compile()
/external/angle/src/tests/perf_tests/
DCompilerPerf.cpp311 compileOptions.initOutputVariables = true; in step()
/external/angle/src/libANGLE/renderer/metal/
DShaderMtl.mm113 options->initOutputVariables = true;
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp253 options->initOutputVariables = true; in compile()
/external/angle/include/GLSLANG/
DShaderLang.h217 uint64_t initOutputVariables : 1; member
/external/angle/src/libANGLE/
DShader.cpp456 options.initOutputVariables = true; in compile()
/external/angle/src/compiler/translator/
DCompiler.cpp1097 compileOptions.initOutputVariables && mShaderType != GL_COMPUTE_SHADER; in checkAndSimplifyAST()