Searched refs:innerCoverage (Results 1 – 1 of 1) sorted by relevance
827 float innerCoverage = 1; in generateAAStrokeRectGeometry() local830 innerCoverage = 2 * inset / (inset + .5f); in generateAAStrokeRectGeometry()853 innerCoverage += insetExtraBloat; in generateAAStrokeRectGeometry()862 VertexColor innerColor(tweakAlphaForCoverage ? color * innerCoverage : color, wideColor); in generateAAStrokeRectGeometry()880 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()886 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()893 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()914 innerCoverage * coverageBackset; in generateAAStrokeRectGeometry()927 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()932 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()