Searched refs:inputAttachmentUniform (Results 1 – 1 of 1) sorted by relevance
689 const gl::LinkedUniform &inputAttachmentUniform = uniforms[uniformIndex]; in AssignInputAttachmentBindings() local690 ASSERT(inputAttachmentUniform.isActive(gl::ShaderType::Fragment)); in AssignInputAttachmentBindings()693 baseInputAttachmentBindingIndex + inputAttachmentUniform.getLocation(); in AssignInputAttachmentBindings()697 inputAttachmentUniform.getIds()[gl::ShaderType::Fragment], in AssignInputAttachmentBindings()