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Searched refs:inputAttachmentUniform (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dspv_utils.cpp689 const gl::LinkedUniform &inputAttachmentUniform = uniforms[uniformIndex]; in AssignInputAttachmentBindings() local
690 ASSERT(inputAttachmentUniform.isActive(gl::ShaderType::Fragment)); in AssignInputAttachmentBindings()
693 baseInputAttachmentBindingIndex + inputAttachmentUniform.getLocation(); in AssignInputAttachmentBindings()
697 inputAttachmentUniform.getIds()[gl::ShaderType::Fragment], in AssignInputAttachmentBindings()