Searched refs:inputLayoutSize (Results 1 – 1 of 1) sorted by relevance
1192 size_t inputLayoutSize = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local1193 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables()1195 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++) in loadBinaryShaderExecutables()