Searched refs:inputPacking (Results 1 – 1 of 1) sorted by relevance
4849 const gl::VaryingPacking &inputPacking = varyingPacking.getInputPacking(shaderType); in SpvAssignLocations() local4855 AssignVaryingLocations(options, inputPacking, shaderType, frontShaderType, in SpvAssignLocations()4865 inputPacking.getOutputPerVertexActiveMembers(); in SpvAssignLocations()