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/external/angle/src/libANGLE/renderer/vulkan/
Dspv_utils.cpp4849 const gl::VaryingPacking &inputPacking = varyingPacking.getInputPacking(shaderType); in SpvAssignLocations() local
4855 AssignVaryingLocations(options, inputPacking, shaderType, frontShaderType, in SpvAssignLocations()
4865 inputPacking.getOutputPerVertexActiveMembers(); in SpvAssignLocations()