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Searched refs:instancedPointSpritesActive (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp129 bool instancedPointSpritesActive = in getInputLayout() local
137 if (instancedPointSpritesActive) in getInputLayout()
DStateManager11.cpp3118 bool instancedPointSpritesActive = in applyVertexBuffers() local
3146 else if (instancedPointSpritesActive && in applyVertexBuffers()
3223 UINT stride = instancedPointSpritesActive ? kPointSpriteVertexStride : 0; in applyVertexBuffers()
3246 if (instancedPointSpritesActive) in applyVertexBuffers()