Searched refs:instancedPointSpritesActive (Results 1 – 2 of 2) sorted by relevance
129 bool instancedPointSpritesActive = in getInputLayout() local137 if (instancedPointSpritesActive) in getInputLayout()
3118 bool instancedPointSpritesActive = in applyVertexBuffers() local3146 else if (instancedPointSpritesActive && in applyVertexBuffers()3223 UINT stride = instancedPointSpritesActive ? kPointSpriteVertexStride : 0; in applyVertexBuffers()3246 if (instancedPointSpritesActive) in applyVertexBuffers()