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Searched refs:invalidateVertexBuffer (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp47 invalidateVertexBuffer = true; \
54 invalidateVertexBuffer = true; \
62 invalidateVertexBuffer = true; \
81 bool invalidateVertexBuffer = false; in syncState() local
128 if (invalidateVertexBuffer) in syncState()
131 stateManager->invalidateVertexBuffer(); in syncState()
DStateManager11.h213 void invalidateVertexBuffer();
DStateManager11.cpp1129 invalidateVertexBuffer(); in syncState()
1175 invalidateVertexBuffer(); in syncState()
1608 void StateManager11::invalidateVertexBuffer() in invalidateVertexBuffer() function in rx::StateManager11
DRenderer11.cpp1922 mStateManager.invalidateVertexBuffer(); in drawArrays()
2034 mStateManager.invalidateVertexBuffer(); in drawElements()