Searched refs:isAlwaysUniform (Results 1 – 9 of 9) sorted by relevance
102 assert(!isAlwaysUniform(DivVal) && "cannot be a divergent"); in markDivergent()226 if (isAlwaysUniform(I)) in taintLoopLiveOuts()374 if (isAlwaysUniform(I)) in compute()407 bool DivergenceAnalysis::isAlwaysUniform(const Value &V) const { in isAlwaysUniform() function in DivergenceAnalysis441 } else if (TTI.isAlwaysUniform(&I)) { in GPUDivergenceAnalysis()
262 if (!TTI.isAlwaysUniform(U) && DV.insert(U).second) in exploreDataDependency()
219 bool llvm::TargetTransformInfo::isAlwaysUniform(const Value *V) const { in isAlwaysUniform() function in llvm::TargetTransformInfo220 return TTIImpl->isAlwaysUniform(V); in isAlwaysUniform()
74 bool isAlwaysUniform(const Value &Val) const;
356 bool isAlwaysUniform(const Value *V) const;1202 virtual bool isAlwaysUniform(const Value *V) = 0;1459 bool isAlwaysUniform(const Value *V) override { in isAlwaysUniform() function1460 return Impl.isAlwaysUniform(V); in isAlwaysUniform()
157 bool isAlwaysUniform(const Value *V) { return false; } in isAlwaysUniform() function
187 bool isAlwaysUniform(const Value *V) const;
637 bool GCNTTIImpl::isAlwaysUniform(const Value *V) const { in isAlwaysUniform() function in GCNTTIImpl
212 bool isAlwaysUniform(const Value *V) { return false; } in isAlwaysUniform() function