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Searched refs:isCompatibleDepth (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp461 const bool isCompatibleDepth = vkFormat.getIntendedFormat().depthBits == bufferFormat.depthBits; in isFastUnpackPossible() local
467 (isDepthXorStencil && isCompatibleDepth)) && in isFastUnpackPossible()