Searched refs:isFragmentInOut (Results 1 – 14 of 14) sorted by relevance
50 isFragmentInOut(false), in ShaderVariable()90 isFragmentInOut(other.isFragmentInOut), in ShaderVariable()124 isFragmentInOut = other.isFragmentInOut; in operator =()151 isFragmentInOut != other.isFragmentInOut) in operator ==()
137 variable.isFragmentInOut) in TraverseArrayOfArraysVariable()672 variable.isFragmentInOut) in TraverseShaderVariable()
528 var->isFragmentInOut = qualifier == EvqFragmentInOut; in visitSymbol()
1765 if (!var.isFragmentInOut) in initializeOutputVariables()
63 bool isFragmentInOut) in UnusedUniform()69 this->isFragmentInOut = isFragmentInOut; in UnusedUniform()76 bool isFragmentInOut; member
98 bool isFragmentInOut() const { return mFixedSizeData.flagBits.isFragmentInOut; } in isFragmentInOut() function205 uint32_t isFragmentInOut : 1; member
395 bool isFragmentInOut = variable.isFragmentInOut; in visitNamedVariable() local409 else if (isFragmentInOut) in visitNamedVariable()462 linkedUniform.isFragmentInOut = variable.isFragmentInOut; in visitNamedVariable()489 linkedUniform.isAtomicCounter(), linkedUniform.isFragmentInOut); in visitNamedVariable()500 if (!IsOpaqueType(variable.type) && !isFragmentInOut) in visitNamedVariable()508 mUniformCount.fragmentInOutCount += (isFragmentInOut ? elementCount : 0); in visitNamedVariable()1079 IsAtomicCounterType(uniform.type) || uniform.isFragmentInOut) in indexUniforms()1155 if ((uniform.isBuiltIn() && !uniform.isEmulatedBuiltIn()) || uniform.isFragmentInOut) in gatherUniformLocationsAndCheckConflicts()1231 uniformIter->isFragmentInOut); in pruneUnusedUniforms()1263 IsAtomicCounterType(uniform.type), uniform.isFragmentInOut); in flattenUniformsAndCheckCapsForShader()
113 mFixedSizeData.flagBits.isFragmentInOut = usedUniform.isFragmentInOut; in LinkedUniform()
1556 highIter->isSampler() || highIter->isInDefaultBlock() || highIter->isFragmentInOut()); in linkSamplerAndImageBindings()1558 for (; lowIter != mUniforms.rend() && lowIter->isFragmentInOut(); ++lowIter) in linkSamplerAndImageBindings()
225 bool isFragmentInOut; member
91 stream->writeBool(var.isFragmentInOut); in WriteShaderVar()129 var->isFragmentInOut = stream->readBool(); in LoadShaderVar()
497 uniform.isFragmentInOut = true; in AddInputAttachmentsToUniforms()
221 subpassInputUniform.isFragmentInOut = true; in createSubpassInputVar()
302 !uniform.isFragmentInOut()) in initDefaultUniformLayoutMapping()