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Searched refs:isFragmentInOut (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/compiler/translator/
DShaderVars.cpp50 isFragmentInOut(false), in ShaderVariable()
90 isFragmentInOut(other.isFragmentInOut), in ShaderVariable()
124 isFragmentInOut = other.isFragmentInOut; in operator =()
151 isFragmentInOut != other.isFragmentInOut) in operator ==()
Dblocklayout.cpp137 variable.isFragmentInOut) in TraverseArrayOfArraysVariable()
672 variable.isFragmentInOut) in TraverseShaderVariable()
DCollectVariables.cpp528 var->isFragmentInOut = qualifier == EvqFragmentInOut; in visitSymbol()
DCompiler.cpp1765 if (!var.isFragmentInOut) in initializeOutputVariables()
/external/angle/src/libANGLE/
DProgramLinkedResources.h63 bool isFragmentInOut) in UnusedUniform()
69 this->isFragmentInOut = isFragmentInOut; in UnusedUniform()
76 bool isFragmentInOut; member
DUniform.h98 bool isFragmentInOut() const { return mFixedSizeData.flagBits.isFragmentInOut; } in isFragmentInOut() function
205 uint32_t isFragmentInOut : 1; member
DProgramLinkedResources.cpp395 bool isFragmentInOut = variable.isFragmentInOut; in visitNamedVariable() local
409 else if (isFragmentInOut) in visitNamedVariable()
462 linkedUniform.isFragmentInOut = variable.isFragmentInOut; in visitNamedVariable()
489 linkedUniform.isAtomicCounter(), linkedUniform.isFragmentInOut); in visitNamedVariable()
500 if (!IsOpaqueType(variable.type) && !isFragmentInOut) in visitNamedVariable()
508 mUniformCount.fragmentInOutCount += (isFragmentInOut ? elementCount : 0); in visitNamedVariable()
1079 IsAtomicCounterType(uniform.type) || uniform.isFragmentInOut) in indexUniforms()
1155 if ((uniform.isBuiltIn() && !uniform.isEmulatedBuiltIn()) || uniform.isFragmentInOut) in gatherUniformLocationsAndCheckConflicts()
1231 uniformIter->isFragmentInOut); in pruneUnusedUniforms()
1263 IsAtomicCounterType(uniform.type), uniform.isFragmentInOut); in flattenUniformsAndCheckCapsForShader()
DUniform.cpp113 mFixedSizeData.flagBits.isFragmentInOut = usedUniform.isFragmentInOut; in LinkedUniform()
DProgramExecutable.cpp1556 highIter->isSampler() || highIter->isInDefaultBlock() || highIter->isFragmentInOut()); in linkSamplerAndImageBindings()
1558 for (; lowIter != mUniforms.rend() && lowIter->isFragmentInOut(); ++lowIter) in linkSamplerAndImageBindings()
/external/angle/include/GLSLANG/
DShaderVars.h225 bool isFragmentInOut; member
/external/angle/src/common/
DCompiledShaderState.cpp91 stream->writeBool(var.isFragmentInOut); in WriteShaderVar()
129 var->isFragmentInOut = stream->readBool(); in LoadShaderVar()
/external/angle/src/compiler/translator/tree_ops/spirv/
DEmulateFramebufferFetch.cpp497 uniform.isFragmentInOut = true; in AddInputAttachmentsToUniforms()
DEmulateAdvancedBlendEquations.cpp221 subpassInputUniform.isFragmentInOut = true; in createSubpassInputVar()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp302 !uniform.isFragmentInOut()) in initDefaultUniformLayoutMapping()