Searched refs:isGLPerVertex (Results 1 – 3 of 3) sorted by relevance
2702 bool isGLPerVertex = *typeName == "gl_PerVertex"; variable2706 (structure->size() != right.structure->size() && !isGLPerVertex)) {2731 if (isGLPerVertex) {
2723 bool isGLPerVertex = *typeName == "gl_PerVertex"; variable2727 (structure->size() != right.structure->size() && !isGLPerVertex)) {2752 if (isGLPerVertex) {
4729 const bool isGLPerVertex = blockName == "gl_PerVertex"; in addInterfaceBlock() local4731 if (!isGLPerVertex) in addInterfaceBlock()5051 if (isGLPerVertex) in addInterfaceBlock()