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Searched refs:isInAllocatedImage (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp1781 bool isInAllocatedImage = IsTextureLevelInAllocatedImage(*mImage, levelIndexGL); in redefineLevel() local
1783 isInAllocatedImage && IsTextureLevelDefinitionCompatibleWithImage( in redefineLevel()
1790 if (isInAllocatedImage) in redefineLevel()