Searched refs:isInAllocatedImage (Results 1 – 1 of 1) sorted by relevance
1781 bool isInAllocatedImage = IsTextureLevelInAllocatedImage(*mImage, levelIndexGL); in redefineLevel() local1783 isInAllocatedImage && IsTextureLevelDefinitionCompatibleWithImage( in redefineLevel()1790 if (isInAllocatedImage) in redefineLevel()