Searched refs:isMultisampledRenderToTexture (Results 1 – 3 of 3) sorted by relevance
50 bool isMultisampledRenderToTexture() const { in isMultisampledRenderToTexture() function84 this->numSamples() > 1 && !this->isMultisampledRenderToTexture()); in bindForPixelOps()
280 SkASSERT(!this->isMultisampledRenderToTexture()); in bindForResolve()
2614 const bool isMultisampledRenderToTexture = in initSingleLayerRenderTargets() local2624 RenderTargetTransience transience = isMultisampledRenderToTexture in initSingleLayerRenderTargets()2630 if (isMultisampledRenderToTexture) in initSingleLayerRenderTargets()