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Searched refs:isMultisampledRenderToTexture (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/ganesh/gl/
DGrGLRenderTarget.h50 bool isMultisampledRenderToTexture() const { in isMultisampledRenderToTexture() function
84 this->numSamples() > 1 && !this->isMultisampledRenderToTexture()); in bindForPixelOps()
DGrGLRenderTarget.cpp280 SkASSERT(!this->isMultisampledRenderToTexture()); in bindForResolve()
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp2614 const bool isMultisampledRenderToTexture = in initSingleLayerRenderTargets() local
2624 RenderTargetTransience transience = isMultisampledRenderToTexture in initSingleLayerRenderTargets()
2630 if (isMultisampledRenderToTexture) in initSingleLayerRenderTargets()