Searched refs:is_gl_vertex_input (Results 1 – 4 of 4) sorted by relevance
163 bool is_gl_vertex_input, bool is_bindless) in glsl_count_vec4_slots() argument165 return type->count_vec4_slots(is_gl_vertex_input, is_bindless); in glsl_count_vec4_slots()176 bool is_gl_vertex_input) in glsl_count_attribute_slots() argument178 return type->count_attribute_slots(is_gl_vertex_input); in glsl_count_attribute_slots()
97 bool is_gl_vertex_input, bool is_bindless);100 bool is_gl_vertex_input);
554 unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;579 unsigned count_attribute_slots(bool is_gl_vertex_input) const { in count_attribute_slots()580 return count_vec4_slots(is_gl_vertex_input, true); in count_attribute_slots()
2672 glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool is_bindless) const in count_vec4_slots() argument2713 if (this->vector_elements > 2 && !is_gl_vertex_input) in count_vec4_slots()2723 size += member_type->count_vec4_slots(is_gl_vertex_input, is_bindless); in count_vec4_slots()2731 return this->length * element->count_vec4_slots(is_gl_vertex_input, in count_vec4_slots()