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Searched refs:is_gl_vertex_input (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/
Dnir_types.cpp163 bool is_gl_vertex_input, bool is_bindless) in glsl_count_vec4_slots() argument
165 return type->count_vec4_slots(is_gl_vertex_input, is_bindless); in glsl_count_vec4_slots()
176 bool is_gl_vertex_input) in glsl_count_attribute_slots() argument
178 return type->count_attribute_slots(is_gl_vertex_input); in glsl_count_attribute_slots()
Dnir_types.h97 bool is_gl_vertex_input, bool is_bindless);
100 bool is_gl_vertex_input);
Dglsl_types.h554 unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
579 unsigned count_attribute_slots(bool is_gl_vertex_input) const { in count_attribute_slots()
580 return count_vec4_slots(is_gl_vertex_input, true); in count_attribute_slots()
Dglsl_types.cpp2672 glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool is_bindless) const in count_vec4_slots() argument
2713 if (this->vector_elements > 2 && !is_gl_vertex_input) in count_vec4_slots()
2723 size += member_type->count_vec4_slots(is_gl_vertex_input, is_bindless); in count_vec4_slots()
2731 return this->length * element->count_vec4_slots(is_gl_vertex_input, in count_vec4_slots()