Searched refs:is_last_spatial_layer (Results 1 – 8 of 8) sorted by relevance
51 : is_last_spatial_layer(frame.is_last_spatial_layer), in FrameMetadata()59 const bool is_last_spatial_layer; member147 metadata.is_last_spatial_layer)) { in InsertFrame()
64 bool is_last_spatial_layer = true; variable
58 return it->second.encoded_frame->is_last_spatial_layer; in IsLastFrameInTemporalUnit()
71 frame->is_last_spatial_layer = helper.ReadOrDefaultValue<bool>(false); in FuzzOneInput()
89 is_last_spatial_layer = markerBit; in RtpFrameObject()
171 bool last_layer_completed = frame_it->second.frame->is_last_spatial_layer; in FindNextFrame()207 last_layer_completed = next_frame_it->second.frame->is_last_spatial_layer; in FindNextFrame()
160 frame->is_last_spatial_layer = last_spatial_layer; in CreateFrame()
93 frame->is_last_spatial_layer = last_spatial_layer_; in Build()