Searched refs:is_monolithic (Results 1 – 9 of 9) sorted by relevance
562 unsigned is_monolithic : 1; member570 unsigned is_monolithic : 1; member732 bool is_monolithic; member
735 if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->shader->is_monolithic) { in si_create_function()1446 if (!shader->is_monolithic && (shader->key.as_es || shader->key.as_ls) && in si_build_main_function()1456 if (!shader->is_monolithic || (ctx->stage == MESA_SHADER_TESS_EVAL && shader->key.as_ngg && in si_build_main_function()1696 if (shader->is_monolithic && ctx.stage == MESA_SHADER_VERTEX) { in si_llvm_compile_shader()1707 prolog_key.vs_prolog.is_monolithic = true; in si_llvm_compile_shader()1719 prolog_key.vs_prolog.is_monolithic = true; in si_llvm_compile_shader()1730 } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) { in si_llvm_compile_shader()1737 } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_CTRL) { in si_llvm_compile_shader()1761 shader_ls.is_monolithic = true; in si_llvm_compile_shader()1775 vs_prolog_key.vs_prolog.is_monolithic = true; in si_llvm_compile_shader()[all …]
604 if (ctx->screen->info.chip_class >= GFX9 && !key->gs_prolog.is_monolithic) in si_llvm_build_gs_prolog()
133 program->shader.is_monolithic = true; in si_create_compute_state_async()
161 if (ctx->screen->info.chip_class >= GFX9 && ctx->shader->is_monolithic) { in get_tcs_in_vertex_dw_stride()
822 if (!key->vs_prolog.is_monolithic) in si_llvm_build_vs_prolog()
2139 main_part->is_monolithic = false; in si_check_missing_main_part()2315 shader->is_monolithic = in si_shader_select_with_key()2475 shader->is_monolithic = false; in si_init_shader_selector_async()
29 function is_monolithic() { function224 if ! is_monolithic "$OUT"; then
2318 - radeonsi: set is_monolithic for VS prologs when the shader is really